Welcome To Morgan Vale!

badams30's Labyrinth Lord p=b-p game.

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Re: Welcome To Morgan Vale!

Postby greyarea » Fri Feb 21, 2014 3:40 am

Marcus keeps his eyes keen for any ManBearPigs. They often chase deer.
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Re: Welcome To Morgan Vale!

Postby Spanningtree » Fri Feb 21, 2014 4:54 am

OCC: Nice!
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Welcome To Morgan Vale!

Postby badams30 » Fri Feb 21, 2014 12:08 pm

greyarea wrote:Marcus keeps his eyes keen for any ManBearPigs. They often chase deer.


The Captain gives you all a cold glance and says "SILENCE! This is no time for jest! To do so is to invoke the wrath of the WERE-ManBearPig!"
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Re: Welcome To Morgan Vale!

Postby greyarea » Fri Feb 21, 2014 3:02 pm

Were? Where? Where?

Marcus keeps his eyes keen and his sword keener.
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Re: Welcome To Morgan Vale!

Postby Spanningtree » Sun Feb 23, 2014 6:35 pm

badams30 wrote: WERE-ManBearPig!
:lol:

Nahin shivers a bit just thinking about it. Best to make haste, he thinks to himself.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Welcome To Morgan Vale!

Postby badams30 » Fri Mar 14, 2014 1:59 am

Waterdeep - City of Splendors

After 4 days of travel though blowing snow and increasing cold, you arrive late on the 4th day at the sprawling city of Waterdeep. To some of you this is a homecoming, to some it is a nervous return, and a few of you have never seen such a huge city. The smell of the saltwater reaches your nostrils well before you approach, and the towering walls of the city bear testament to it's might and opulence. As you approach, the soldiers unfurl their colors and tighten up into formation, and as they approach the gates, a horn sounds within the walls, and a platoon sized element of troops march out to meet you at the gate, along with several dozen curious citizens, braving the weather to see what's going on. The Captain halts his formation and comes to your side. With a smile and salute to Marcus, then each of you, he says "My friends, I must report to my superiors. I will have you escorted to the Wandering Griffon, your room should be awaiting you, along with some warm baths, and some hearty food and drink. Please make yourself comfortable, but I caution you - tell no one of what you've seen. Prying eyes and ears are afoot. I will send for you tomorrow when I've been debriefed." He shrugs and says "I know you've been through a lot, and I'll do my best to ensure you are on your way as soon as possible." With that, he winks, and he's on his way.

A moment later, and a burly Sergeant rides up and says "Well then, I'm under orders to get you to the Wandering Griffon. You must have some good friends here, as the Griffon doesn't take common travelers. Come now, let's be off." With a flourish, the troops disperse the onlookers, and you head into the city, through the gate and past the curious eyes of the guards and civilians alike. You ride for about 20 minutes, deep into the city, and into a section of what is obviously an exclusive section of town. Those of you familiar with Waterdeep realize this is the area of town where petty nobles and those with old money reside. Riff raff is not visible, and the streets are clean and well-guarded. You stop outside a large inn with a carved sign embellished with a griffon, and the gold trimmed words "The Wandering Griffon" on the front. A quartet of stable boys come out and take your mounts and wagon, and a frail looking man attired in a fine blue suit beckons you to enter from the doorway, as snow swirls around his feet. The Sergeant bids you farewell, and you enter the inn.

The inn is large, and filled with well-crafted furnishings. It is about 100x100ft, well lit with a wide staircase going up to rooms circling the common area on a second and third floor. The frail old man smiles and says "Well met, Dutybound! Your rooms are being prepared, and your food and drink awaits!" He motions to a huge round table, clearly the best table in the house, adjacent to a roaring fire. You file over to the table, your entire group and guests, and the handful of patrons within the inn give you curious glances and polite nods, and you sit at the table. Before you have a chance to think, 4 pretty barmaids come to your sides and offer to take your orders.

What'll it be, Dutybound? It's mid-day, you are all pretty tired, and you have the opportunity to bathe and rest today. You have been given a total of three rooms - two large common rooms, and a single room for Myra. The innkeep informs you that his name is William, and he has been instructed to give you anything you wish within reason, compliments of the Council. It is assumed you will be seeing some important folks tomorrow. But for tonight, it's time to relax and eat your fill. What'll it be?
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Re: Welcome To Morgan Vale!

Postby greyarea » Fri Mar 14, 2014 1:36 pm

Marcus will partake a bath, requesting that his armor be polished while he bathes in anticipation of seeing someone of importance soon. Before dinner he will head to the Temple of Torm (or some other Lawful temple, if Torm is not available) with Grinkle in tow to give alms and connect with the clerics. He will then join the others for dinner and revelry for their successful campaign.
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Re: Welcome To Morgan Vale!

Postby badams30 » Fri Mar 14, 2014 2:09 pm

As Marcus inquires about bathing, the innkeep tells you that there is a stairway behind the main staircase that leads to the basement which is where the bathing rooms and robing chambers are located. He also offers to have any armor and weapons cleaned, oiled and repaired by the morning. He also offers to have your clothes laundered as needed.
The basement is a well-lit and spacious area with many doors leading to steaming baths, and a young man who passes out towels and directs you to your appropriate bath room. In the far corner of the basement is a wash area where several older women are laundering linens and clothes. They smile and instruct you leave any items you wish to have cleaned with them, and they'll wash and return them to you.

Grinkle seems excited by the prospect of visiting the temple, but also a bit nervous at the idea of going out in public.

Jayce knows of the location of the temple of Torm - a rather large affair that is a 10 minute walk from where you are now. Dak offers to accompany you, as he would like to see "Da big city."
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Re: Welcome To Morgan Vale!

Postby Spanningtree » Fri Mar 14, 2014 6:00 pm

Nahin - Elf

Nahin will gawk around: The opulence is unexpected.

He will take advantage of the bath. For dinner he will order up classic elvish hunters fair. After ward he will walk the streets of Waterdeep, having never been there before. He will stay in the vicinity of the Inn though.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Welcome To Morgan Vale!

Postby badams30 » Thu Mar 20, 2014 1:34 am

Much to your surprise, you can get just about any meal you desire here (within reason - no dragon eggs scrambled or anything like that...) and it's on the house. The waitstaff are polite and quiet, and dutifully attend to your requests and needs. You spend a few hours resting and getting your armor and weapons polished, clothing laundered, and just relaxing in the warmth of a crackling fireplace. The handful of patrons at the inn give you all curious glances, but none disturb you immediately. Just as you are getting ready to take a stroll, an old man shuffles to your table and bows politely. He is attired in sturdy, warm clothing, and he is well groomed. He stoops no small amount, and you'd say he looks about 80 years old, give or take. He has close cropped white hair, and has a couple scars on his face and neck that draw your attention - these had to be grievous wounds in there time.
The old man smiles, and in a warm, fragile voice he waves a finger at all of you and says "Well met, strangers." His voice cracks and he continues "I saw you all come in, and I just knew you were adventurers." He chuckles and gets a peaceful, detached look and says "I used to be handy with the steel at one time. Saw plenty of stuff, almost bought the farm on more occasions than I care to remember." He smiles again and winks at Marcus and nods at Grinkle. he groans a bit and rubs his back, and on cue, Dak mumbles "Yew kin take my seat, mister." And the man pats Dak on his broad shoulder, easing his frame into the seat. He stares at Marcus and says with a bit of authority "Who are you, Sir, and whom do you serve? He raises an eyebrow, and waits for a reply. His query doesn't appear to be a challenge, but rather a question.

Grinkle looks at Marcus expectantly, obviously surprised by the man's forward manner. Buck chuckles at the old timer, as does Nahin.
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