At what level do you usually start your games, and why?
I've traditionally been a 1st level, trial-by-fire GM; but after recently rereading Fafhrd and the Mouser I thought it might be fun to start at 3rd.
gentleman john wrote:It all depends on how experienced you consider "experienced" to be. 1st level characters are supposedly better off than the mass of their (unadventurous) fellows, but are obviously only on a par with 1HD monsters. The question I'd like to ask is: why 3rd level in particular?
Rogahn's Bluff wrote:I see 3rd level as a good balancing point between survivability and cockiness. Characters are tough enough not to fear combat with low HD opposition but not so powerful that they'll sneer at it. It still leaves plenty of room for advancement over long term play and doesn't assume magical gear as default. To me it feels like the area Fafhrd and the Mouser occupy, at least in their early careers.
kaomera wrote:When I started playing AD&D our solution to high mortality rates was to have each player control 3 characters. It also may have improved overall ability scores (we did 3d6, in order), but it seemed like an awful lot of the time the "wrong" character would be the one who bit it. By the time you got to be third or fourth level you'd be down to about one PC apiece. We also didn't allow rolling new characters at above 1st for quite a while, although someone would probably give you one of their characters if they still had more than one and your last guy died. So I think we tended to not do a ton of character development / roleplay before about 3rd, as it was liable to be "wasted" by a failed save or something.
kaomera wrote:When I started playing AD&D our solution to high mortality rates was to have each player control 3 characters. ... So I think we tended to not do a ton of character development / roleplay before about 3rd, as it was liable to be "wasted" by a failed save or something.
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