by Malcadon » Sat Feb 15, 2014 5:06 pm
I tend to use the gear from B/X D&D, as it keeps the armor and weapon lists short and simple. When a player ask about the lack of some for of gear, I would say that a "sword" is not a specific type of weapon, but a wide range of long bladed weapons, and them I would provide examples of swords: straight blades (broadsword, longsword, etc.), curved blades (sabers, falchions, katanas, cutlasses, scimitars, etc.), and sickle swords (khopesh, falcata, shotel, etc.). On that note, I use "shortswords" for roman gladius, rapiers, sickles, khukuri, dirks, long knives, and so on. I let the players figure out what kind of weapons and armor they want, and I help them to figure out what is appropriate for that type of item.
In the course of play, the players might find a "jeweled-encrusted cerimonial kris", and I would note what that item is (in the case of a kris, it is a short wavy dagger from Indonesia). On the character sheet, the player would write "dagger (w/ jewels)" until (s)he learns it true value (and any magical properties, if at all).
"Keep it descriptive in play, and simple on paper." is how I roll.