by greyarea » Fri Jan 04, 2013 12:52 am
Bars dies by the blade, as he lived.
Grimes is able to recover 2 sets of leather armor, short bows with full quivers, daggers and short swords from the two associates of Mr Tolvik. From Tolvik himself, there is some sort leather armor festooned with runes (+1), a fine long sword and a potion. They are also carrying 12 gold pieces and fifteen coppers.
On the table you find a crudely drawn map of the labyrinth level above you, with notes for traps, both existing and new ones. There are also notes on how they were planning on running their bit of organized crime from here. There are other notes in a language you can't read (none of you can read it). There are also a few names you recognize, including Sir Taris himself and Master Gint Grüber, as well as the Pikeman. All mentions of them are with notes that are unreadable to you. however, so you cannot tell if they are associates, people having been bribed, targets for assassination or anything else.
You are getting tired, even though the battle was short, you've been travelling long. You should rest soon, here or elsewhere. With the load you carry, the travel back to Wolford from Skull Mountain will take a day and a half, most likely.
Actions?
Hit points and marching order
Grimes 34/34
--Furuk 36/36
Dieter 18/18
--Dandy 23/23
Einar 0/11