5. Viper (Jaggadash) Goblin Lair

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Re: 5. Viper (Jaggadash) Goblin Lair

Postby greyarea » Sun Oct 28, 2012 1:49 am

Tret, lightly armored adventurer

Tret looks over to his companions and smiles grimly. He glances at the door. Then he motions suggesting that a slightly more heavily armored adventurer or, perhaps, a goblin might wish to do the honors as he slips away from the door and readies for action.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby badams30 » Sun Oct 28, 2012 2:49 am

Athelstan - Fighter

Athelstan steps forward, and says quietly, "Stand back. No telling what's in here. As usual, I have a bad feeling about this place."
He'll try to swing the door open from the side and/or step back, just in case something inside is planning on springing out, or if it's some trap.

If it's a bad guy, he'll swing at them like he's Babe Ruth on a bender.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Spanningtree » Sun Oct 28, 2012 6:50 pm

Soldath - Mage (not armored adventurer)

Soldath will draw his majicked dagger.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby kipper » Mon Oct 29, 2012 5:00 am

Renardius (Cleric)

Renardius stands ready.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Mon Oct 29, 2012 10:35 am

Athelstan grips the rusty handle, then, with a look to the rest of you, opens the door.

Silence.

Soldath's staff illuminates a chamber about fifteen feet in diameter. Seconds later, the smell of (demi)human(oid) filth hits your nostrils. Several skeletons of various sizes litter the room.

A dwarf, battered and gaunt, huddles against the back wall, blinking. His legs are chained.

Image

Actions?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Blood axe » Mon Oct 29, 2012 11:05 am

Harn Hammerhand

in a tired, weak voice, still tapping his chains.
aye...help me....
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby badams30 » Mon Oct 29, 2012 12:52 pm

Athelstan - FIghter

Athelstan strides into the room and says "Bring the light, please. Let's attend to this fellow." He approaches cautiously and says "Hello there. Rescue is at hand, Sir." Athelstan turns and says "Tret, can you get this fellow out of these chains?"
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby greyarea » Mon Oct 29, 2012 1:26 pm

Tret, rogue

Isn't that something? he says, looking at the dwarf, as he approaches and tries to pick the lock on the chains.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Spanningtree » Mon Oct 29, 2012 5:49 pm

Soldath - Mage

Ay, unfortunate, stinky situation. Soldath will stay in the hallway.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby greyarea » Mon Oct 29, 2012 5:58 pm

Tret, rogue

Don't mind the mage, dwarf. Just don't let him put you to sleep, says Tret as he works the locks. What's your story?
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