johnnybleu wrote:Personally, I don't allow bonus spells for high INT or WIS. The fact that Clerics now get ONE spell at first level is already a big enough improvement for me, and having limited spells is more in line with the "old-school" flavour of the game.
While there certainly is nothing wrong with allowing your players to have a bit more firepower, you have to consider such alterations carefully. As Black Wyvern pointed out, a level 1 M-U with 3 sleep spells might have a profound (and devastating) impact on your game.
Thats easy- dont allow multiple Sleep spells. If a Wizard is hit before the spell is completed - it it disrupted & lost.
Sleep is already very, very powerful for a Level 1 spell. it effects 2- 16 HD- perhaps it should be toned to 2-8 or 2-12. I allow a saving throw now- as it is.
Everybodys game is different- so you have to go with what works best for you.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.