by elf23 » Sun Feb 20, 2011 2:01 pm
Wow thanks MedievalKnievel, that's looking excellent already!
And great work all around, everyone! I really look forward to running this dungeon with my group!
A couple of things I noticed:
1. The columns could do with a bit more space between them, imho... I found them hard to read ("1. Watch Tower. The upper floors of collapse, causing 2d6 damage", see what I mean?) Perhaps the font could be a tad smaller to accommodate the extra column gap?
2. Room 16 needs to mention that the key to the empty treasure vault (mentioned in the description of room 13) is in there somewhere. Presumably it's on the floor amongst the rubble, along with the coins.
3. The following sentence change would make more sense, I think, in room 8: "If befriended, the dryads will offer the PCs their pick of one of the hanging bags if they will help to thwart the actions of "the poisoner" living in section E." -> "If befriended, the dryads will offer the PCs their pick of one of the hanging bags if they will help to stop the influence of "the poisoner" in room 13.".
Last edited by elf23 on Sun Feb 20, 2011 2:07 pm, edited 1 time in total.