scadgrad wrote:Glad you like the Bleakers. My current LL campaign is a re-imagining of my setting from the 80s (1st ed and early 2nd ed) and a break from the setting that I ran for 2.0-3.5. Averlorn was heavily influenced by Star Trek and there are considerable distances separating the various nations. There are several sky-fairing races and they behave in an allegorical fashion after the Klingons, Vulcans, Romulans, etc. Throw in a very heavy dose of S&S via Moorcock, Lieber, and REH and that's pretty much how it works.
As for the gnomes of Averlorn, they are considerably more powerful as Illusionists than Bleaker Goblins...
GNOMES: The gnomes of Averlorn are very magical creatures, cousins of the fae and masters of illusions and trickery. Gnome communities can be found in both forests and hills, but very rarely in the cities of men. In game play, gnomes with an 18 INT enjoy unlimited advancement in the Illusionist class and gain a 15% bonus to learn any illusionist spell. Upon achieving name level as an Illusionist, gnomes may attempt to cast magic user spells from scrolls with a base 60% + Illusionist Level. Whether or not the attempt is successful, the individual spell is removed from the scroll.
You know, I went back and forth with the -2 CHA for Bleaker Goblins, but I didn't want them carrying the same social baggage as Half-Orcs.
I really like your Gnomes!
Ok, not choosing the -2CHA for comparison on the 1/2Orc - that makes sense; however, which one would be more ugly? Me thinks the Bleaker, but -then again- CHA isn't just looks, it's also "charisma" and then the Bleaker might be more 'social' in that regard... but, then again, if they're really THAT arrogant. Hmm... interesting. You should fire up your Averlorn campaign here - I'd like to play in it!