Inspired by “Elvis Presley” in the movie,
True Romance, and “John Wayne” in the comic series,
Preacher, I give you the fantom. The following is designated
Open Game Content.
FantomSTR: --
CON: --
DEX: --
SIZ: --
INT: 2d6+6 (13)
POW: 3d6 (10-11)
CHA: 3d6+6 (16-17)
Move: 8
Armor: None, but fantoms are invulnerable to attack. Rendering their viewer unconscious will cause them to vanish.
Skills: Influence—75%, Psychology —70%, Act Like Person They Appear As—90%
When you get enough people focused on a single person, place or thing, miracles can happen—just not in the way you’d imagine. The phenomenon known as “fantoms” is but one example of how collective culture—even popular culture—can have far-reaching effects.
Fantoms are apparitions that typically appear to a single individual, normally one who had developed a fixation on the person embodied by the fantom. This apparition takes on the appearance of an actual, famous person, most commonly one who is regularly in the public eye. The person whose guise the fantom assumes can be either living or dead, and multiple fantoms may appear as the same individual.
Those persons subject to seeing fantoms have usually assimilated this public person into their lives in some manner, either by being rabid fans of the celebrity or by using them as a stand-in for a missing role-model in their own lives. People who witness a fantom typically have low POW scores (9 or less) and have experienced some form of psychological trauma in their lives. Although fantoms of both sexes have been reported, the percentage of them is heavily biased towards male public figures, with celebrities perceived as especially macho or having a father-figure quality being the most common. Elvis Presley, John Wayne, and Steve McQueen are reportedly the most common guise that fantoms assume.
Fantoms cannot interact with the physical world, lacking the powers of even the weakest poltergeist. They can (and do) speak to the person they materialize to, often dispensing advice and/or “tough love” to the subject. This speech is only heard by the fantom’s subject. Fantoms do sometimes seem to physically influence their witness (patting the person on the shoulder, delivering a well-deserved smack, or lighting the person’s cigarette), but these events are actually performed unconsciously by the person themselves and only perceived as coming from the fantom.
Fantoms are not spirits and are thus not affected by items, effects, or phenomenon designed to injure or repel ghosts and the like. The only known way of “exorcising” a fantom is for its viewer to reach a point in his life where the fantom’s advice and presence is no longer needed. This typically occurs after the subject reaches a state of profound realization about his lifestyle or achieves a goal that results in a new sense of self-confidence (resulting in an increase in POW). It is also possible for a fantom to be permanently dismissed by means of extended psychotherapy sessions and a number of successful Psychology rolls equal to (25 minus the subject’s POW). The therapist makes a roll after each therapy session.
Those familiar with the fantom phenomenon speculate that they may be a modern incarnation of “spirit guides” long connected with mediums and channelers. Those same mediums consider this theory to be disparaging to both their practice and the ancient spirits who speak through them.