The boys seem visibly relieved that you're friendly and even start a bit when Calthas emerges from the woods. They get out of your path and you continue on.
The dusty, rutted road is lined with closely-grown hedges of brambles and shrubs. Here and there it cuts through a copse or crosses a rivulet. To either hand, forest and meadow have given way to field and orchard. A small herd of kine graze nearby, and a distant hill is dotted with the wand stone chimneys with thin plumes of blue smoke rising from them. A road angles west into the hill country, and to either side of the road ahead are barns and buildings—Hommlet at last!
You pass a wood and plaster farmhouse. You can see a nicely tended barn beyond. Two dogs bark at you from the yard, attempting to keep you at bay, while chickens, pigs and goats can be seen on the property. A large, rosy-cheeked woman stirring a bowl of something comes out and yells at the dogs to be quiet. She smiles at you as you pass and the dogs quiet and move to the door, watching you guardedly.
The long shadows of evening stripe the street as you get to the more populated center of the village. You find yourself at the door of the
Inn of the Welcome Wench.
The smells of dinner waft through the slightly open door and noise of people can be heard from within.
Nearby you can see the leatherworker and blacksmith buildings and there are more to visit beyond.
Actions?Hit points and marching orderGrimulf 11/11
--Rilo 9/9
Effric 8/8
--Calthas 8/8
Tavin 5/5
Cayden 6/6
--Thurwin 5/5