DavetheLost wrote:Chill? I logged on today and noticed that several questions were answered by saying "see old Chill material, after all it is fully compatible with CryptWorld".
I am sorry but this is amateurish at best. It makes me think that the Pacesetter line (especially Cryptworld) will not be fully and properly supported. Why should we have to track down long out of print supplements for a different game by a different company to play Cryptworld?
Would Labyrinth Lord players be refered to Dungeons and Dragons books? Or Mutant Future questions be answered by saying "it's in Gamma World 3e"?
Is this even a
thing? (pun intended)
I've been wrapped up with work and other things recently so haven't been able to post here as much lately, so I was unaware if this was happening a lot. Could you cite some examples? I think CRYPTWORLD holds up fine on its own. The only area where I think you might benefit from tracking down some CHILL stuff is the modules, for the time being (since it is early yet and I haven't published any), and if you really really want some material about how to play monsters as PCs rather than make it up yourself. The only "gap" in CW so far is that it doesn't explicitly support monster PCs (but then neither did the CHILL core rules), which doesn't trouble me at all since CW isn't about playing monsters anyway.
EDIT TO ADD: Since monsters are built similarly to PCs anyway (same abilities, etc) should be a breeze to handle it on the fly anyway.