The horses grow tired as you push them onward. The patrol disappears behind you.
Miles pass and you are forced to rest when two of the horses refuse to continue.
You are a few hours ride from the intersection.
Dieter opens his magic fortress again and you settle in for the night, the horses finally getting the rest they need.
Actions?Hit points and marching orderGrimes 46/46
--Furuk 59/59
Dieter 31/31 < magic missile x2, sleep, continual light, stinking cloud, fireball, lightning bolt, slow, Evard's black tentacles, arcane eye >
--Dandy 33/33 < CLW x6, Bless, Hold Person, Find Traps, Augury, Silence 15', Remove Curse, Dispel Magic, Speak with the Dead, Glyph of Warding, Protection from evil 10', CSW, create food and water >
Castinus 34/34
--Acquaire