badams30 wrote:I'm good with the DM rolling for me. As long as he rolls 20's for me on attack roles. I will take an occasional 18 or 19, but prefer constant 20s.
A accept monetary bribes through my paypal account. I'll PM you the info
badams30 wrote:I'm good with the DM rolling for me. As long as he rolls 20's for me on attack roles. I will take an occasional 18 or 19, but prefer constant 20s.
sonofotho wrote:But with regards to the character gen, do you want to use 3d6 or 4d6 and drop the lowest? Rolls in order or are we free to arrange to fit with our class?
tumblingdice wrote:Just e-mail Dan, Adapt. He'll set you up.
The Specialist is unique because the character class has no special abilities of its own. Instead, a Specialist is better at certain activities that all
characters are able to do at a basic level. The Specialist begins at the same default level in these activities as other characters, but receives “points” which can be used to be better in the chosen skills. The available skills (and their default starting values for all characters) are:
Architecture (1 in 6) (detect sloping passages, odd stonework, etc, like a dwarf.)
Bushcraft (1 in 6) (survival and tracking)
Climb (1 in 6) (climb walls)
Languages (1 in 6) (as per the "read languages" LL thief skill)
Search (1 in 6) 9includes finding traps)
Sleight of Hand (1 in 6) (includes picking pockets)
Sneak Attack ("backstab")
Stealth (1 in 6) (hiding and move silently)
Tinker (1 in 6) (includes removing traps)
Specialists begin with 4 skill points at 1st level, and 2 additional skill points each level thereafter. For skills that are “x in 6,” allocating a point increases the chance by one. For example, Languages begins at 1 in 6. A Specialist allocating a point there increases his chance to 2 in 6.
For other characters, Sneak Attacks are merely attacks made by surprise. A Specialist can multiply the damage done by a Sneak Attack by allocating points in this skill. Assume that the damage multiplier is x1 for all characters, and every point allocated increases the multiplier by one. If a Specialist has any points in Sneak Attack, then he also gets a +2 bonus to hit above any other bonuses when performing a Sneak Attack.
When use of an ability is attempted, a d6 is rolled and if the result is equal to or less than the ability, the action is successful. If a Specialist has a 6 in 6 skill, the roll to succeed is made with two dice, and only if both dice come up 6 does the attempt fail.
sonofotho wrote:I have no problems with that. I have the LOTFP rules set so I will brush up on the specialist!
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