The Northwest Barony - LL pbp game looking for players

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Re: The Northwest Barony - LL pbp game looking for players

Postby Adapt » Sat Oct 01, 2011 12:08 am

badams30 wrote:I'm good with the DM rolling for me. As long as he rolls 20's for me on attack roles. I will take an occasional 18 or 19, but prefer constant 20s.


A accept monetary bribes through my paypal account. I'll PM you the info ;)
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Re: The Northwest Barony - LL pbp game looking for players

Postby Adapt » Sat Oct 01, 2011 12:10 am

sonofotho wrote:But with regards to the character gen, do you want to use 3d6 or 4d6 and drop the lowest? Rolls in order or are we free to arrange to fit with our class?


I'm getting some character creation guidelines typed up right now and will post them ASAP.

BTW does anyone know who to talk to in order to get our forum set up? Do I just pm Dan?

("pm Dan" is also the name of my new PM Dawn cover band)
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Re: The Northwest Barony - LL pbp game looking for players

Postby tumblingdice » Sat Oct 01, 2011 2:01 am

Just e-mail Dan, Adapt. He'll set you up.
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Re: The Northwest Barony - LL pbp game looking for players

Postby Adapt » Sat Oct 01, 2011 2:13 am

tumblingdice wrote:Just e-mail Dan, Adapt. He'll set you up.


Message sent. As soon as the forums are up I'll get the necessary threads in order.
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Re: The Northwest Barony - LL pbp game looking for players

Postby Adapt » Sat Oct 01, 2011 6:22 pm

I still need to come up with guidelines for starting equipment and magic-user spells known, but the rest of the character creation info is ready to go at http://www.obsidianportal.com/campaign/ ... r-creation

You guys will be starting at 4th level.

@ sonofotho: I was thinking about replacing LL's thief skills with the "specialist" class skills from "Lamentations of the Flame Princess". (EDIT: Modified to work better with LL)

The Specialist is unique because the character class has no special abilities of its own. Instead, a Specialist is better at certain activities that all
characters are able  to do at a basic  level. The Specialist begins at the same default level in these activities as other characters, but receives “points” which can be used to be better in the chosen skills. The available skills (and their default starting values for all characters) are:

­
    Architecture (1 in 6) (detect sloping passages, odd stonework, etc, like a dwarf.)
    ­Bushcraft (1 in 6) (survival and tracking)
    ­Climb (1 in 6) (climb walls)
    ­Languages (1 in 6) (as per the "read languages" LL thief skill)
    ­­Search (1 in 6) 9includes finding traps)
    ­Sleight of Hand (1 in 6) (includes picking pockets)
    ­Sneak Attack ("backstab")
    ­Stealth (1 in 6) (hiding and move silently)
    ­Tinker (1 in 6) (includes removing traps)

Specialists begin with 4 skill points at 1st level, and 2 additional skill points each level thereafter. For skills that are “x in 6,” allocating a point increases the chance by one. For example, Languages begins at 1 in 6. A Specialist allocating a point there increases his chance to 2 in 6.

For other characters, Sneak Attacks are merely attacks made by surprise. A Specialist can multiply the damage done by a Sneak Attack by allocating points in this skill. Assume that the damage multiplier  is x1 for all characters, and every point allocated increases the multiplier by one. If a Specialist has any points in Sneak Attack, then he also gets a +2 bonus to hit above any other bonuses when performing a Sneak Attack.

When use of an ability is attempted, a d6 is rolled and if the result is equal to or less than the ability, the action is successful. If a Specialist has a 6 in 6 skill, the roll to succeed is made with two dice, and only if both dice come up 6 does the attempt fail.


What do you think? I've been eager to try out the "X in 6" thief skill system and I am a huge fan of letting thieves customize their skill sets to their liking. If you prefer to use the traditional Labyrinth Lord thief, that's fine too. Since you're playing the thief, I'll let you make the call.

If we go with this system, dwarves have the "Architecture" skill at 3 in 6 at 1st level, raised to 4 in 6 at 4th level, 5 in 6 at 7th level, and 6 in 6 at 10th level. Halflings - if we use them - will have the "Bushcraft" skill at 3 in 6 at 1st level, raised to 4 in 6 at 4th level, 5 in 6 at 7th level, and 6 in 6 at 10th level.
Last edited by Adapt on Sat Oct 01, 2011 6:38 pm, edited 4 times in total.
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Re: The Northwest Barony - LL pbp game looking for players

Postby sonofotho » Sat Oct 01, 2011 6:27 pm

I have no problems with that. I have the LOTFP rules set so I will brush up on the specialist!
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Re: The Northwest Barony - LL pbp game looking for players

Postby Adapt » Sat Oct 01, 2011 6:34 pm

sonofotho wrote:I have no problems with that. I have the LOTFP rules set so I will brush up on the specialist!


Awesome! I'd like to point out that I made a couple errors when reading the specialist rules: I thought for some reason that "open doors" was their equivalent of "pick locks". It turns out that isn't the case. Doh! :? Apparently, picking locks falls under "Tinkering", which makes total sense to me. "Open doors" is used to break down doors. I'm not sure if this should be something thieves/specialists can become better at, so if it's all the same to you we'll just skip that skill. Also, the LotFP rules treat the Languages skill as a way to determine whether or not you can speak a language you encounter in the world. I'll be treating it as per the LL "Read Languages" thief skill.

Sound okay?

(EDIT: "Official" changes to the thief class - now known as the specialist class - here.)
Last edited by Adapt on Sat Oct 01, 2011 6:47 pm, edited 1 time in total.
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Re: The Northwest Barony - LL pbp game looking for players

Postby sonofotho » Sat Oct 01, 2011 6:45 pm

Sounds good to me.
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Re: The Northwest Barony - LL pbp game looking for players

Postby kipper » Sun Oct 02, 2011 5:02 am

Sneak preview of my character so far :D


Image

Character Name: Owein ap Gwern
Class: Fighter
Alignment: Neutral
Homeland: Orweald

Level: 4
XP: 8,125
XP Bonus: 10%
XP needed for next level: 16,251

HP: 34
AC: 1 (Plate Mail, Shield, Dex)

Ability Scores:
STR: 16 (+2)
DEX: 16 (+2)
CON: 14 (+1)
INT: 11
WIS: 11
CHA: 12

Languages: Imperial, Orwealdean

Special Abilities:
Cleave: If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You can use this ability once per round.
Defensive Fighting: At the beginning of your turn, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a bonus to your Armor Class. This number may not exceed your level. The changes to attack rolls and Armor Class last until your next turn.
Power Attack: At the beginning of your turn, can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a bonus to all melee damage rolls. This number may not exceed your level. The penalty on attacks and bonus on damage apply until your next turn.

Equipment: <more to come>
Longsword
Spear
Longbow
Shield
Plate Mail Armour
Backpack
Bedroll
Tinderbox

Character background: Owein was a simple hunter, but took up arms against the Elves during the war. After the war he turned to Banditry and led a small band of thieves for a short time. However, he found it not to his taste after he was stabbed and left for dead by his lieutenant. He decided to make his way back home, where he heard about the call for men from Baron Kelgar, and decided that maybe this was the way to make his fortune.
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Re: The Northwest Barony - LL pbp game looking for players

Postby Adapt » Sun Oct 02, 2011 7:34 pm

Looking good, kipper! A fine Orwealdean mustache! :D
Running: Arizona Territory 1873 (FATE Old West pbp), The Northwest Barony (Labyrinth Lord pbp)
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