Skull Mountain: Deeper

greyarea's Labyrinth Lord game

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Re: Skull Mountain: Deeper

Postby Spanningtree » Sun Jun 26, 2011 8:37 pm

Dieter

The first corridor to the west looks inviting.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: Deeper

Postby Scalydemon » Mon Jun 27, 2011 12:02 am

Anadrea

Solemnly nods to Dieter. "Aye, to the west"

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


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Re: Skull Mountain: Deeper

Postby Craigers07 » Mon Jun 27, 2011 8:32 pm

Furuk allows sufficient time for Maeglin to search for traps in front of the group. With Kalvain at his side he continues on to the south and cautiously turns west at the first corridor.
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Re: Skull Mountain: Deeper

Postby greyarea » Tue Jun 28, 2011 2:17 pm

As you prepare to turn down the western corridor, two cultists spring from the eastern hall. The party (d6, 1, SURPRISED) is caught off- guard by the sudden appearance of the men.

One fires an arrow at the person holding the light source (d20, 3, MISS) but his shot is off. The other throws a handful of something on the ground -- you hear metal pieces bouncing on the stone floor -- and then he grabs the other cultist and they run, bounding, south and round the corner to the west.

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Re: Skull Mountain: Deeper

Postby Spanningtree » Tue Jun 28, 2011 7:07 pm

Dieter

Do not pursue!! I fear they may have trapped the hallway. Could some of the warriors with the gift of ballistics cover the rest of us whilst we check what the vermin has left for us?
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: Deeper

Postby Scalydemon » Wed Jun 29, 2011 2:18 pm

Anadrea

Scabbards her sword and Covers the hall with her long bow."Shine the torch over here so we can see."

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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Re: Skull Mountain: Deeper

Postby connivingsumo » Wed Jun 29, 2011 9:46 pm

Dandy Dwarf Cleric "YE's BE COWARDS!" as he launches his Dwarven hammer at one of the fleeing cultists!
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

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“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
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Re: Skull Mountain: Deeper

Postby greyarea » Thu Jun 30, 2011 2:55 am

Dandy dwarf's hammer flies (d20, 2, MISS) but hits the end of the hallway ineffectually. It returns to his outstretched mitt.

You examine what was thrown on the ground and it is a group of caltrops, their points ready to pierce your boots.
Image
Had you raced after the cultists, you likely would have wounded your feet gravely. Knowing they are there, you are able to walk through without injury, you think. They are only in a small area just north of where the cultists emerged from the east: you should be able to get through and pursue without problem.

Image

To the west you can see the hall continue, with a door nearly halfway down.

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Re: Skull Mountain: Deeper

Postby Spanningtree » Thu Jun 30, 2011 3:05 am

Dieter

I say to the east, defending is always easier than attacking and I think they will expect us at this point. Maybe wait behind the door on the north wall in the eastern passage that way then this? Dieter smiles and shrugs.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: Deeper

Postby connivingsumo » Thu Jun 30, 2011 2:58 pm

Dandy Dwarf Cleric "BAH! Ya lil' teets left yer toys behind!" being no louder than the sound of his hammer smacking against the far wall.

Dandy gets on his belly, and begins picking up the caltrops. "This'll only take a minute - I can catch up to ye, if ya like."
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
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