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Re: Goblinoid Games Travels Back in Time!

PostPosted: Sat Apr 30, 2011 9:22 pm
by Morbius
I have everything published for this game. Loved it. :)

Craig J. Brain

Re: Goblinoid Games Travels Back in Time!

PostPosted: Tue May 03, 2011 6:50 pm
by seneschal
I always saw pieces of this system but never the whole she-bang at once at my local game stores. I was always curious, and the Time Tricks book was one I was tempted to buy, just because. Good catch, Dr. Proctor!

Now if you could only lasso Star Ace and a certain monster-hunting title using similar rules .... :D

Re: Goblinoid Games Travels Back in Time!

PostPosted: Sat May 07, 2011 11:37 pm
by Lord Pasty
So does this mean that you'll be getting Chill, too??
;)


I kid! Congrats to GG!

Re: Goblinoid Games Travels Back in Time!

PostPosted: Sun May 08, 2011 5:28 pm
by capheind
Buying as I type, something tells me I can use this to lure my Doctor Who loving girlfriend back to the table :D

Re: Goblinoid Games Travels Back in Time!

PostPosted: Sun May 08, 2011 11:19 pm
by Adapt
On a related note, did anyone else ever play "Sandman" ?

Re: Goblinoid Games Travels Back in Time!

PostPosted: Mon May 09, 2011 1:44 am
by sniderman
Adapt wrote:On a related note, did anyone else ever play "Sandman" ?

Yep. Owned it, read it, and played it with some friends. But it was incrdibly...odd. It was a self-contained game -- the adventures within were self-contained and interconnected. It was kind of an alternative history/dream state/other dimension-type setting. Almost Twin Peaks meets TORG meets Dream Park. It was hard to wrap my 13-year-old brain around. I wish I had held onto it though. (Loaned it to a friend and never saw him or it again...)

Re: Goblinoid Games Travels Back in Time!

PostPosted: Mon May 09, 2011 6:48 pm
by Adapt
Yeah, Sandman was really a "one shot campaign" kind of game. Very weird and very limited in what you cold do with it, but I also found it to be very fun. I ended up running it a few different times for a few different groups. It was always a blast, despite the fact that many of the players were thoroughly confused most of the time. ;).

Re: Goblinoid Games Travels Back in Time!

PostPosted: Mon May 09, 2011 6:49 pm
by Adapt
sniderman wrote:Almost Twin Peaks meets TORG meets Dream Park.


This is a pretty accurate description of what "Sandman" sessions were like. :)

Re: Goblinoid Games Travels Back in Time!

PostPosted: Mon May 16, 2011 12:19 am
by smksensei
This is great news! I've been a big fan of this game and enjoy the mechanics for a change of pace. I'd really love to see Pacesetter's "Star Ace" rescued from the depths as well. http://www.rpg.net/reviews/archive/9/9638.phtml

Any attempt to buy the IP for it too? (exact same mechanics, as well as "Chill.") I own all of them! Congrats!

Re: Goblinoid Games Travels Back in Time!

PostPosted: Wed Aug 17, 2011 8:54 pm
by seneschal
Any plans to eventually offer a print version of Time-Master and its modules? An omnibus volume? Just curious.