Page 29 of 34

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Sat Jan 12, 2013 4:04 pm
by Blood axe
Harn Hammerhand

Harn readies weapon & shield.
Lets move on & finish this.

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Sun Jan 13, 2013 2:59 am
by tumblingdice
Tret hears nothing at the door.

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Sun Jan 13, 2013 3:30 am
by greyarea
Tret, rogue

Tret checks the door for traps and, if finding none, will open it.

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Tue Jan 15, 2013 12:49 am
by Spanningtree
Soldath - Mage

Soldath is at the ready with his majick dagger.

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Tue Jan 15, 2013 2:21 am
by badams30
Athelstan - FIghter

Athelstan will enter cautiously, trying to stand between any baddies and the others in the group.

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Tue Jan 15, 2013 2:46 pm
by tumblingdice
Day 14, Moldain, Thaumont 14th, Viper goblin (Jaggadash) lair, Turn 4

Tret opens the door. Unlike many of the doors in the goblin lair, this own opens inward, causing a draft. You cough for a moment as stale smoke billows into the room. The floor is thick with soot the charred husks of snakes.

Looking to your left, you see five goblin corpses amongst a pile of rubble.

Image

Actions?

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Tue Jan 15, 2013 3:57 pm
by greyarea
Tret, rogue

Tret looks at the goblin bodies and then turns right to investigate the corridor that way. He moves slowly, in case of more traps.

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Tue Jan 15, 2013 3:58 pm
by badams30
Athelstan - Fighter

Athelstan chortles at the sight of the goblins and crispy snakes and says "Yes, onward!" And he'll follow Tret.

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Tue Jan 15, 2013 5:19 pm
by kipper
Renardius (Cleric)

Renardius keeps close watch behind the party for any kind of sneak attack.

Re: 5. Viper (Jaggadash) Goblin Lair

PostPosted: Tue Jan 15, 2013 6:42 pm
by Spanningtree
Soldath - Mage

I would have bet the floor moving was ooze... snakes, I'll be damned. He'll stay alert and search the gobbies.