by Vlark » Fri Sep 28, 2012 1:28 am
Yes, it's a fun system. I had the pleasure of playing it for the first time this past summer at a local con. Shane Hensley, the guy who wrote the system, was the guest of honor at the con and I managed to get in a game of SW:Deadlands he was running. He ran it fast and loose, with no rulebooks, narrating and storytelling and making us roll as we played. One thing I like about the system is the exploding dice mechanic, and the bonus chip system. We had a fun run with a great Weird West scenario, although we spent too much damned time freaking out about a possible river monster that turned out to be nothing more than a submerged teepee with zero chance of attacking us.
I was impressed by the system, so I jumped in a Firely-inspired Frontier Space game later that turned out to be a blast to play. I played a sniveling, cowardly rat-man whose mechanical skills ended up saving the day when we had to escape from an exploding ammunition dump and the ship's engines had to be jump-started. I got some lucky exploding dice rolls.
So, yeah, from just these two experiences, I can recommend at least trying it out.