Page 2 of 59

Re: Descent Under the Temple of Elemental Evil

PostPosted: Tue Jan 20, 2015 2:05 pm
by kwll
Without thinking twice, Calthas fires an arrow at the incoming enemy.

Re: Descent Under the Temple of Elemental Evil

PostPosted: Tue Jan 20, 2015 2:16 pm
by merias
Effric, Druid

"Father, we could use your talents right about now!"

Effric readies a flask of oil and will hurl it at the ghouls if needed.

Re: Descent Under the Temple of Elemental Evil

PostPosted: Tue Jan 20, 2015 3:49 pm
by badams30
Thurwin - Wizard

Thurwin, not having much to use against the undead, keeps a close eye on the way behind us, just in case a retreat is needed.

Re: Descent Under the Temple of Elemental Evil

PostPosted: Tue Jan 20, 2015 4:34 pm
by Spanningtree
Tavin - Monk

Tavin pulls out a dagger and flings it at the closest critter.

Re: Descent Under the Temple of Elemental Evil

PostPosted: Wed Jan 21, 2015 2:13 am
by tumblingdice
OC: Sorry to be awol, guys. No laptop over the weekend.

While Fr. Redmond may be more effective at turning undead, Morgan holds aloft his holy symbol, brandishing the silver lightning bolt of Heironeous, just in case. "Back to the shadows with you!" he cries.

Re: Descent Under the Temple of Elemental Evil

PostPosted: Wed Jan 21, 2015 3:01 am
by badams30
Thurwin - Wizard
Mini-Fireball Time!

Edit to action: Forgot about my mini-fireballs. Time to cook some Ghoul. Thurwin stops and conjures a fireball (1d3) and tosses it at the nearest ghoul.

Re: Descent Under the Temple of Elemental Evil

PostPosted: Wed Jan 21, 2015 5:01 pm
by kjc
Caydon - Rogue
Caydon launches an arrow at one of the creatures.

Re: Descent Under the Temple of Elemental Evil

PostPosted: Wed Jan 21, 2015 5:21 pm
by greyarea
Wandering Ghouls

INITIATIVE baddies [1d6] = 4 party [1d6] = 5

Morgan the Paladin holds his holy symbol aloft. turn [2d6] = 7 His command is ignored.
Fr Redmond (autopilot) tries his hand, holding aloft the symbol for Zagyz turn [2d6] = 9turned [2d6] = 10 Three of the ghouls take flight down the west passage. Two remain.
Calthas fires an arrow Calthas arrow [1d20] = 1 FUMBLE [1d20] = 8 "You accidentally smash your weapon against a solid, unyielding object" Your bowstring snaps and you will need to restring your bow. (Luckily, archers carry extra bowstrings just in case, right?)
Effric throws a flask of oil Effric pitch [1d20] = 16 Hit! The oil splashes across the ghouls.
Tavin flings his dagger Tavin dagger toss [1d20] = 17 hitting the ghoul to the left! dmg [1d4] = 1
Thurwin fires a "magic blast" Thurwin blast [1d20] = 13 dmg [1d3] = 2 The blast ignites the oil! dmg [1d8] = 4, [1d8] = 4
The ghouls are aflame!
Caydon fires his bow Caydon attack [1d20] = 11 and the missile misses, clattering in the hallway beyond somewhere.

Image

The ghouls take action. morale check [2d6] = 9 They decide to stay and fight.
The first attacks morale check [2d6] = 9 Morgan monster attack [1d20] = 3 monster attack [1d20] = 9 monster attack [1d20] = 8 and misses thrice!
The second attacks which one [1d7] = 5 Fr Redmond monster attack [1d20] = 16 monster attack [1d20] = 11 monster attack [1d20] = 8 hitting once dmg [1d3] = 3. Save vs. paralysis! [1d20] = 5 The cleric is paralyzed by the blow!

Two burning ghouls are in your midst! They have paralyzed your cleric! It seems that now is a good time to declare your...
Actions?

Hit points and marching order
Effric 10/10 <4/1>
Morgan 18/18
--Calthas 13/13
Tavin 9/9 <>
Father Redmond 10/13 <>
Caydon 11/11
--Thurwin 5/5 <sleep/sleep>

Re: Descent Under the Temple of Elemental Evil

PostPosted: Wed Jan 21, 2015 5:38 pm
by badams30
Thurwin - Wizard

Looking to help Father Redmond, Thurwin tries to grab the priest and drag him to the rear. If that isn't possible, Thurwin tosses another flaming ball at the ghouls.

Re: Descent Under the Temple of Elemental Evil

PostPosted: Wed Jan 21, 2015 5:40 pm
by merias
Effric wields his scimitar on any ghoul left standing.