Harym actually got it spot on. There would still be an initiative roll, it's just that both sides go through the combat phases together, rather than waiting for the winning side to be done.
My intention here is to make combat more fluid and visceral-- like both sides actually ARE acting simultaneously, as would happen in real combat.
harmyn wrote:Now it would be like PC thief scouting ahead sees two orc guards. Orc guards win initiative. Movement phase comes and the orcs go to close but before the melee phase the thief who had declared a retreat takes off running away. Becomes a bit more fluid to me.
I really like that example! That's exactly what I'm shooting for. While this is a good example of how this idea would work, I'd also like to know if there's other areas where it would break apart and completely shaft the players.
Dyson Logos wrote:Actually, it becomes a question of how you manage to get a wizard to actually cast a spell - after all, both sides get to make missile and melee attacks before the spell is cast, so all it takes is a good archer or two to keep the spellcaster pinned and unable to cast since the wizard will never have the benefit of winning initiative.
I thought spells went off before melee? You'd only need to worry about surviving the ranged phase, really. That being said, I think the biggest annoyance for casters (and ranged combatants) is the fact that your targets will move before you get to shoot. This happens if you lose initiative anyway, but now it would be all the time...