My preference for class-based games is to stick to the basics - a small number of very archetypal classes (fighter, thief, cleric, magic-user) perhaps with a few small options, and with a lot of room for a player to put their own imagination into. So, for example, rather than having separate classes for Barbarians and Rangers, I prefer to just make those "flavour" elements of the simple fighter class. (I'd let a wilderness type character know about tracking as a kind of "secondary skill", for example - just part of the character's background, without making it part of a specific skill system or class ability.)
The fighter class as it stands, however, has no options at all, so here's the kind of thing I've been thinking of:
At character creation a fighter gets to choose one of the following options:
- Leader - allies within 30' get +1 on saves against fear effects, and henchmen get +1 to morale.
- Defender - one ally within 5' gets a +1 AC bonus, due to the fighter's defence.
- Slayer - choose one type of enemy creature (dragons, giants, etc), gain +1 to hit and +1 damage against creatures of that type.
- Weapon master - choose one specialist weapon (long sword, battle axe, etc), gain +1 to hit with that weapon type. Also gain extra attcks 5 levels earlier when using the chosen weapon.
- Berserker - not sure on the rules specifics, but you can imagine...
Anyone got any thoughts, ideas for more "options" or tried this kind of thing before?