by badams30 » Thu Mar 08, 2012 1:17 am
Summary Post of Individual Actions:
Han: As you get acquainted with the area, you make many trips to the Shrine of Tymora. It is not a natural diety for this area of farmers, rivermen and teamsters, but with the influx in adventurers and soldiers in the area as of the last couple of years, the shrine has moved a few times, and is currently in a neat wooden building close to the drill field and barracks. You note that a fair number of militia and some Waterdhavian soldiers are regulars there. You get to know a few people from both groups, no one of significant note, but it helps you to make some nice acquaintences. The current priest, Bando the Lame is a middle aged halfling who walks with a slow gait and only with the assistance of a crutch. He is a friendly priest, and isn't often found in the shrine, as he is usually out and about, helping all who need it. Although Tymora is a distant second in popularity here, Bando is quite a local celebrity, albeit a humble one.
You occasionally play some dice games with Bando, although he usually prefers to play just for the fun of it. You have noticed that some travellers who are down on their luck will sometimes play him for silver pieces, and he'll usually mysteriously lose to them. It's just his way. He thanks you for your help, and you occasionally venture with him to cast healing magics on the sick and injured, or to just visit around town. Public relations, Tymora-style. As you get to know him better, he shares with you that he considers him lameness a gift. When you ask him why, he tells you (apart from others) that in his younger days, he was a... ahem... rogue, who was venturing with his companions in the High Moor in search of Orcish treasure, and his band came across dozens of trolls. He was the only one who survived, and was wounded gravely, thus his limp. He saw it as a sign, and gave up thiefly ways and became a priest. He loves what he does, but he has no desire to adventure, and he isn't shy about telling you so. He is very friendly to you, and you'd probably say he generally likes you, but he does make a couple comments that perhaps you'd feel more comfortable in some cleaner robes or less "earthy" attire. He doesn't berate you, or try to make you feel bad, he just makes offhanded suggestions. He dresses the part of a rural town priest, with colorful robes, and you note that while it's mostly covered, you catch glances of some leather armor he does wear when going outside the gates, and it radiates a aura of magic that is unmistakable. He thanks you for your help each day, and says you needn't feel obligated to come here each day, but if he needs you, he knows where to call on you. You feel that you've forged a nice friendship with him over the past couple of weeks.
You also spend time with the Waterdhavian cooks, although at the current time, there is a month long garrison change over going on, so the garrison is very small and usually out riding on scouting missions most of the time. The Waterdhavian troops are polite to you, but to many other militia and non-warriors, they can sometimes be aloof and occasionally slightly rude. The cooks are kind and hard working, and you make fast friends with a man knicknamed "Cookie." He is a rotund man who obviously is fond of food and ale, and focuses more on cooking and innhopping than hygeine and fitness. He is clean around the food, but on a personal level, he is a bit "musty." He is genuinely kind and honest, although he has a propensity for loud, boisterious laughter and off-color jokes. You've taken it upon yourself to help him improve himself. He counts you as a close friend.
Being a priest, you aren't expected to drill in weapons to the same extent as your warrior colleagues, so you spend some time drilling with weapons, but more time attending to the spiritual needs of the militia. You've just started to make friends with some troops, and some locals, many of whom are fascinated by your dress and foreign ways (compared to Daggerford). All in all, you've been settling in nicely. Clerics don't get paid for training others, but since helping at the shrine, Bando has given you 5 GP for your hard work. Between that, and the happily well-fed troops, you have started to make your mark here in Daggerford.