PC paranormal creatures

For discussion of the new official Pacesetter horror game!

Re: PC paranormal creatures

Postby DavetheLost » Wed Oct 23, 2013 8:00 pm

Ok, lacking either of the previous Chill books on this, here is my quick and dirty thoughts.

1) Be absolutely certain you want to allow PC Things in your campaigns. They are almost guaranteed to add complications and will quite likely overshadow humans, especially if no humans in he croup have any paranormal abilities.

2) Use the stats provided in the book to generate the Thing the same way you would if it was a detailed encounter. A few things will have skills, but many won't. Not a lot of Trilliad computer programmers after all.

3) Have fun. If you can track down the old FOX series Werewolf it has some ideas for a reluctant werewolf PC type.

The biggest question that needs to be answered, at least partially, is what is the Nature of Things, and how do they relate to the normal world. Are they manifestations of 'EVIL' and utterly irredeemable, are they "natural" but as yet unknown, unnatural but not neccessarilly evil? The answer will have a lot to tell about whether PC Things are even possible.
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Re: PC paranormal creatures

Postby seneschal » Thu Oct 24, 2013 10:29 pm

Another inspiration might be the old Marvel comic book series Werewolf by Night. Unwilling werewolf keeps encountering and battling people and creatures worse than himself as well as unscrupulous individuals who know his condition and want to coerce his assistance in their nefarious schemes.
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Re: PC paranormal creatures

Postby Bisikoff » Sun Oct 27, 2013 6:16 pm

I lack access to the prior edition (esp. 1st ed) materials. In approaching the OP's request, a few additional thoughts to what's already been offered:

  • Problems: consider the challenges and complications a paranormal PC will need to deal with - and by extension, complicate the rest of the PCs' lives as well. If going the redeemed vampire route, the PCs will need to deal with hunter(s) as well as the vampires physical challenges. Depending on their connections, they may get the "you hang out with what?". The idea isn't to hose or deprotaganise the Player ... but, in the CW general view, paranormal creatures aren't protagonists ... And play up that they are monsters (with needs - terrible needs ... and strange limitations) and their association is likely to strain the group's relationships (IC, I mean).
  • Powers: Carefully consider the nature and age / experience level of the paranormal creature being allowed in. A vampire PC in a normal party can be imbalanacing. A newb vampire, or a team of psychics perhaps less so. However, adding powers across the board moves to much more action-horror genre.
Perhaps a new Pacesetter bestiary (coughcould include a section on PC paranormals. ;)
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