Hi folks!
First of all, I just want to describe myself briefly. I’m quite a modern gamer that like old-school stuff. I started playing D&D 3, then I have played AD&D2 and then turn back to 3.5 and 4th edition. Since a certain time, I tried some old-school/retroclone games (AD&D1, OSRIC, Castles and Crusades and now, Labyrinth Lord.
So, I just have some questions about some rules that are (very) old-school!!
First, I read that, in combat, there is some sequence (Telling what we are doing, initiative, ect.) But is it that the first player does his movement, his attack, and then others do their movement, attack, or is it that the first player does his movement, the second does his movement? If so, this means that even if a mage is second in initiative and a goblin is first, the mage will cast his spell before goblin can strike in melee?
Secondly, I read in a post (on this site) that while you can move 1/3 your movement rate and still attack (20’ for a Dwarf), when you are engaged in a combat, you can only move using the Fighting retreat (1/2 ; so 10’ for a Dwarf) and Full retreat (full movement so I guess 60’, like when running ; in doing so you have, however, penalties). Am I right with that? If yes, is a fighting retreat allows to strike? If no, this means that, when engaged in a combat, you can only move or attack but not both?
Thirdly, if, for example, an elf (120’) is fighting a Dwarf (60’). If the elf won initiative, and had planned to move back (fighting retreat), and that dwarf planned to strike the elf. When the elf move, is the dwarf can attack now, or if he has to follow the elf and attack after is movement? If he has to move, I supposed that since he’s no more engaged with elf (who retreated), he can move 20’ and attack in the same round?
I just want to add that English isn’t my first language, so if it’s not clear, just tell so I can try to rewrite it!!!
Thank