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Re: 4. Searching the Settlements

PostPosted: Fri Sep 28, 2012 7:18 pm
by greyarea
Tret, rogue

Does it appear to be locked? Can it be opened from this side? Tret pushes his way past the goblins and listens to the door and checks for traps.

Re: 4. Searching the Settlements

PostPosted: Fri Sep 28, 2012 7:26 pm
by Spanningtree
Soldath - Mage

Indeed, Soldath follows putting away his shaft. Touchy little guys...

Re: 4. Searching the Settlements

PostPosted: Sat Sep 29, 2012 4:47 pm
by tumblingdice
Tret, you examine the door, finding no traps. Though there's no lock on the outside, a quick push and tug at the door suggests that it's barred from the inside.

Re: 4. Searching the Settlements

PostPosted: Sun Sep 30, 2012 1:04 am
by Spanningtree
Soldath - Mage

To the gobbies: Is there a chimney about? You know, they have to have meals and such in there.... or... we could knock.

Re: 4. Searching the Settlements

PostPosted: Sun Sep 30, 2012 1:49 am
by badams30
Athelstan - FIghter

Athelstan nods in agreement with Soldath. We could knock hard a few times and step aside. When they come out to investigate, Tret could pepper them with arrows, and our goblins and myself could close for melee."

Re: 4. Searching the Settlements

PostPosted: Sun Sep 30, 2012 5:58 pm
by kipper
Renardius (Cleric)

"Or perhaps another entrance? Although this one seems quite unused, perhaps it is a back door... it would be ideal if we could open it without alerting those inside. But it seems the best plan may be to knock, let them open it up. They may ask for a password though before opening the door."

Re: 4. Searching the Settlements

PostPosted: Sun Sep 30, 2012 6:24 pm
by Spanningtree
Soldath - Mage

Another entrance is a possibility... if we can find they are getting air or exhausting it we could plug it up. Maybe try to smoke them out.

Re: 4. Searching the Settlements

PostPosted: Sun Sep 30, 2012 6:34 pm
by badams30
Athelstan - FIghter

Athelstan will try to prompt the goblins to search with him to find a smoke exit or another entrance to this place...

Re: 4. Searching the Settlements

PostPosted: Mon Oct 01, 2012 11:37 pm
by tumblingdice
The goblins, seeming to have resigned themselves to serving you--for now, help you search ground above the river bank. You find nothing that looks like a chimney, nor any other entrances.

Actions?

Re: 4. Searching the Settlements

PostPosted: Tue Oct 02, 2012 12:40 am
by Spanningtree
Soldath - Mage

Soldath will take a closer look at the door from the side. He's looking for a peep hole or other viewport built into the door.

Hmmm.... we may only get one chance at this. Let's have one of the gobbies knock on the door while we wait on the sides of the door out of sight. Seeing a single meadow muffin outside the door they will open it to probably relieve him of his life. First and foremost we deter them from closing the door by obstructing it with a dead gobbie body, large stick... whatever. Then, well, we can do anything really. I could use sleep magics to clear the door out or you all can wade into melee... whatever works. Giving a friendly wave and smile, from a distance, to the gobbies that are with them. What do you think?