by samwise7 » Fri Apr 04, 2014 10:35 am
First draft of the Wolfen and Yeti AEC races.
Yeti
Appearance: 7’0″ tall, 300 lbs, red eyes, white fur, and white skin.
Demeanor: Yetis are always hungry and are known to think with their stomach. They are strong and hairy and love the outdoors. They fear not the cold, but rather the heat. Yetis are deathly afraid of fire in all its forms, and shun it whenever possible. Yeti fur is very flammable. There is nothing more hideous and loud, than hearing the screams of a burning Yeti. They can be violent at times, but not more so than any other race. They love revenge and savor it when it finally comes. Yetis and Fire Dwarves don’t get along. If they are in the same party, they will most likely be at opposite ends of the marching order. The Yeti character will also stay away from any campfires set up by any party members.
Stat Modifiers: +1 Str, -1 Int
Stat Minimum Requirements / Stat Maximums: Str 10/19, Dex 3/17, Con 10/18, Int 3/14, Wis 3/18, Cha 3/16
Available Classes & Level Limits: Cleric 8, Druid 14, Fighter 14, Ranger 10
Special Abilities:
Basic/simple weapons only, though they can be large weapons that they can wield in one hand.
Fists deal 1D6 + Str damage each.
Hide in Nature at 90% (like the Halfling).
Cold Resistance & Fire Susceptibility: Yetis take only 50% of the damage from cold, but they take 150% damage from fire.
Languages: Yeti & Common
Move Silently as a Thief of the same level.
Natural Armor: Yeti characters reduce their AC by 1.
Racial Hatred of Fire Dwarves & Fire Elementals: +1 to hit and damage vs. them.
Size: Large (Small creatures like Gnomes, Goblins, and Halflings, get +1 to hit you and they have +1 AC when you attack them).
Track prey by scent 30% of the time.
Wolfen
Appearance: 5’0″ tall, 140 lbs, yellow-brown eyes, gray-white fur, and white skin.
Demeanor: Wolfen are a wild race that love nature as deeply as the Elves, if not more. They are good friends with the Blood Elves and consider them brothers and sisters. They are cautious in urban areas and prefer the wilderness to the city. They complain constantly about smells that others can’t smell, and hate to be locked in confined spaces. They love the sky overhead and the smell of fresh snow especially when they are hunting. Wolfen tend to have very long names (roughly 5-10 words combined into a name) that describe some scent or time or place. Their names tell a story but they only tell it to very good friends. Most people just call all Wolfen “Wolf” or by their first word in their name. An example of a Wolfen name would be “Karpok Abban Savid Alt Dal Baga Zur Bae” [Across Isolation Adrift White Ice Between Dark Shadow].
Stat Modifiers: +1 Dex / -1 Int
Stat Minimum Requirements / Stat Maximums: Str 5/18, Dex 10/19, Con 6/18, Int 3/14, Wis 3/18, Cha 3/16
Available Classes & Level Limits: Assassin 14, Cleric 8, Druid 8, Fighter 10, Thieves 14, Ranger 12
Special Abilities:
Bite Attack: 1D6 + Str
Illusions & mind-affecting spells don't affect them.
Infravision 60'
Move Silently as the Thief (if not a Thief)
Quicker movement (150% of normal human movement).
Saving throws vs. cold and breath attacks get a +4 bonus.
Size: Medium
Surprised 1 on a 1D6, can surprise others 1-3 on a 1D6
Thief Skill Bonuses: Move Silently +15%, Hide In Shadows +10%, Pick Pockets -5%
Track Prey by Scent: 50% of the time
What do you guys think? Are they too beefy?