Game Thread 2 - Enter the Krakeland Marsh

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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Fools Jest » Tue Sep 18, 2012 5:07 am

Immalor, Elf

"Moving on to another of these crypt places is certainly an option. I like those creatures below not at all."

Immalor will assist Zavenorrin in examining the urns.
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Scalydemon » Tue Sep 18, 2012 5:08 am

Zavenorrin walks back down the dark stone stairwell with Immalor along as a guard, and I assume a torch to see with. There are no sign of the oozes and the secret door between the 2 magic mouth false doors has swung shut. You assume they are still back inside that room with the plaques and creepy old man statue.

Both urns are 3' tall and appear to made of lead or another similar dense grey metal blackened somewhat by age. They are each adorned around the neck in an interlocking gothic style pattern - and both are lidded.

Meanwhile the rest of the party remains upstairs contemplating your options. The outside air and daylight filtering into the room are both a welcome relief from the dark mustiness of this ancient crypt.
You all feel 'blessed' for the time being. Egbert (NPC Dwarf) checks back in with the party, he has been tending to the pack animals. He says, "This place gives me the creeps. Are we delving further here, or making our way towards the Castle?"
What are your next actions?

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby kwll » Tue Sep 18, 2012 5:14 am

"After all, we probably should try to pry open these lidded urns." says Zavenorrin. "Leon, can you have a look at it?"
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby greyarea » Tue Sep 18, 2012 1:28 pm

Turin, cleric

Hearing Zavenorrin's suggestion, Turin thanks the gods he Blessed the party...
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Jeffery St. Clair » Wed Sep 19, 2012 4:11 am

Leon will examine the urns carefully (for traps, too). Any writing mixed in with the ornamentation? Are the lids sealed, or just closed?

(Not opening one... yet)
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Scalydemon » Thu Sep 20, 2012 2:48 am

Leon kneels down amidst the flickering glow of the torch held high as the remainder of the party stands near, deftly inspecting for various traps and furthering inspecting the design around the neck of the two 3' tall leaden Urns.

No traps are found (DM's roll). The gothic pattern seems just to be a design, and not lettering of any language apparent to the thief. The lids do not appear to be fastened in any way.
The Urns appear quite stout/dense.

What are your next actions?

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Jeffery St. Clair » Thu Sep 20, 2012 3:36 am

Leon looks over at the others... the look on his face asks, "Well?"
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby kwll » Thu Sep 20, 2012 12:59 pm

"Maybe we could use a poll of some kind and open one of them from a distance?" proposes Zavenorrin.
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Vargr1105 » Thu Sep 20, 2012 7:00 pm

Balfa

"Good idea, I'll volunteer. Now, as any of ye got a pole?"
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby kwll » Fri Sep 21, 2012 8:10 am

"There, you can use my spear." answer Zavenorrin while holding the weapon for Balfa to take it.
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