A Ghoulish Trap, round 2INITIATIVE baddies [1d6] = 4 party [1d6] = 5 Party has initiative!
Grimes lies paralyzed.
Dieter turns his Wand of Polymorph on himself, transforming into a Stone Golem. He races down the corridor.
Dandy stops when in range holding up his silver holy symbol. The hot metal burns his dwarfish hands as he attempts to turn the ghouls! (2HP dmg)
turn [2d6] = 9 All of the ghouls are turned by the cleric!
Castinus and
Shae sprint down the hall too. They get there as the ghouls begin their fleeing down a side-hall.
Furuk (
autopilot) swings at a ghoul that is beginning to flee,
Furuk attack Sword +1 [1d20+3] = 15+3 = 18 dmg [1d8+3] = 5+3 = 8 cutting it down.
The remaining seven ghouls run into the secret room they came from, cowering in fear.
Party is in room 19, ghouls in 20Einar remains behind. Theo comes trotting down the hall and says,
Einar said he'd watch the loot. There's no way he can carry it all so I don't think there's a problem with that, and this way I can help carry in this section. The DM is happy he doesn't have to autopilot two characters for a while...
The ghouls cower in the secret room, which is otherwise empty. If the party wishes to put them all to rest, you can: they're easy pickings at this point. Furuk can't take his eyes off Shae and yet offers her his ring so she can go retrieve her armor and weapons. The rest of you dress, except for Grimes, who is still paralyzed and prone on the floor. It's a good thing you drained the water in this place, otherwise he'd be drowned by now.
There are short stairs leading north, the passage at the top turns completely around with a door to the south.
Actions?Hit points and marching orderGrimes 30/46
--Furuk 38/51
Dieter 27/27 <sleep, magic missile, continual light, stinking cloud, fireball x 2 >
--Dandy
29/33 < CLW x6, Bless, Hold Person, Delay Poison, Augury, Silence 15'r, Glyph of Warding, Cure Disease, Dispel Magic, Protection from Evil 10' radius, Cure serious wounds >
Castinus 23/34
--Shaelyyndenel 21/21 <Burning Hands, Charm Person, Continual Light, Stinking Cloud>
Einar 11/11