3. Save a Horse...

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Re: 3. Save a Horse...

Postby tumblingdice » Mon Apr 02, 2012 5:08 pm

Soldath, you and Biz can recover any darts that didn't successfully hit their targets.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 3. Save a Horse...

Postby badams30 » Mon Apr 02, 2012 5:12 pm

Athelstan - Fighter
Athelstan mounts up, and starts to ride toward the path the horses followed... "Do what you must, but by all means, let's get moving... we have horses to locate." If the group doesn't start to get moving or release/kill the goblin shortly, Athelstan will begin to ride off, following the path of horses...hopefully a full party will be behind him...
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Re: 3. Save a Horse...

Postby kipper » Mon Apr 02, 2012 6:08 pm

Renardius (Cleric)

Renardius, of course, is right beside Athelstan.
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Re: 3. Save a Horse...

Postby Spanningtree » Mon Apr 02, 2012 6:39 pm

Soldath - Mage

Soldath will mount up and follow the others headed out.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 3. Save a Horse...

Postby greyarea » Mon Apr 02, 2012 8:27 pm

Tret, rogue

Tret follows on his horse.
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Re: 3. Save a Horse...

Postby connivingsumo » Tue Apr 03, 2012 12:49 am

tumblingdice wrote:Soldath, you and Biz can recover any darts that didn't successfully hit their targets.

I was hoping so! Thanks for proactively answering my question!

Biz goes to collect her darts; one out of the beetle, and the one that flew past a beetle.
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

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Re: 3. Save a Horse...

Postby tumblingdice » Tue Apr 03, 2012 12:33 pm

Day 9, Loshdain, Thaumont 9th, Dymrak Forest, early evening

You follow the trail through the woods. Taras catches up a few minutes later, black blood on the blade of his axe. He says nothing.

After riding a few miles, you come to wide but overgrown trackway. This leads southeast, further into the forest, for about 12 miles. Just as you start thinking about dinner, and stopping for the night, you see a sign nailed to a tree. It reads, in Traladaran and Elvish:

Miss L. Fyodorll
Equine Entrepreneur
Dealer in Fine Horses

The trail continues for a few more hundred feet ahead of you, then opens into what looks to be a clearing.

Image
Note: W2 on the map marks the scene of the horse massacre and beetle fight. You are at the very edge of the map, where the dotted line ends.

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Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 3. Save a Horse...

Postby greyarea » Tue Apr 03, 2012 12:42 pm

Tret, rogue

"Seems we have a name to match with the elf."
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Re: 3. Save a Horse...

Postby badams30 » Tue Apr 03, 2012 1:14 pm

Athelstan - Fighter

"It's about time. Let's be on guard here, anyone who would knowingly deal with goblins is suspicious to me." Looking at Tret and Jarek, "Look sharp, we may have need of your special talents here... should things go south."
Motioning forward, "Let's go then..." and he'll go forward into the clearing, cautiously watching about.
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Re: 3. Save a Horse...

Postby greyarea » Tue Apr 03, 2012 2:29 pm

Tret, rogue

Tret looks to Jarek with a wink and a smile. "Hear that, buddy? Athelstan might need me to seduce the lady. Why he thinks that's one of your special talents, I'll never know."
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