(Creatures & Colliseums) People, let's make some monsters!
Posted: Sat Mar 29, 2014 12:25 am
It's been several months after my original Pokemon-like rules addition, but I'm finally giving it another crack. The idea here is to make up our own tiny, ankle-biting critters of mass destruction. Type isn't important yet, we'll figure it out as we go along. Right now we're working on base stats. Let's use Dyson's Mutant Omega, my Creatures & Coliseums and maybe even MythAdvocate's Mutations Packages for this one for this one.
For the purpose of creating your own first level starter Poke... er, battle beast take 66 points and divide them among the categories below, with no statistic receiving fewer than five points or more than 16 points. Then figure out the ability minimum and bonuses from the averages.
Average Strength
Average Constitution
Average Dexterity and Complete Wing Development or Psionic Flight (if applicable)
Defensive mutation
Average Willpower
Average Wisdom
Type: Type refers to the general aptitude and nature of your creature beyond it's breed or species. It determines what base mutations it has. They are the following, with their base mutations. For additional mutations use either the feral, brickhouse, speedster, aerial, aquatic, psychokinetic, telepathic, doppelganger or clairvoyant mutation packages as you feel appropriate for the monster.
Battle Beast/Pet Creature template
SPECIES NAME ([type and package])
Height: [height] Weight: [weight]
[Brief description of appearance.] or picture
[creature lore]
Typical Alignment: [typical alignment]
Ability Minimums/Bonuses:
Mutations:
Energy Damage Bonus:
For the purpose of creating your own first level starter Poke... er, battle beast take 66 points and divide them among the categories below, with no statistic receiving fewer than five points or more than 16 points. Then figure out the ability minimum and bonuses from the averages.
Average Strength
Average Constitution
Average Dexterity and Complete Wing Development or Psionic Flight (if applicable)
Defensive mutation
Average Willpower
Average Wisdom
Type: Type refers to the general aptitude and nature of your creature beyond it's breed or species. It determines what base mutations it has. They are the following, with their base mutations. For additional mutations use either the feral, brickhouse, speedster, aerial, aquatic, psychokinetic, telepathic, doppelganger or clairvoyant mutation packages as you feel appropriate for the monster.
- Air: Increased Dexterity, Force Screen and or Greater Force Screen (defensive), Control Weather, Psionic Flight and Quickness
- Fire: Increased Dexterity (defensive), Energy Ray, Reflective Epidermis, Control Light Waves, Disintegration, Killing Sphere and Temperature Control
- Electric: Increased Dexterity and or and Greater Force Screen (defensive), Energy-Retaining Cell Structure, Energy Ray, Reflective Epidermis and Control Weather
- Water: Increased Dexterity or Increased Constitution (defensive)
- Ice: Natural Armor or Force Screen (defensive), Energy Ray, Reflective Epidermis, Control Light Waves, Killing Sphere, Temperature Control and Skeletal Enhancement
- Psychic: Force Screen, Increased Dexterity or Damage Turning (defensive), Unique Sense and Optic Emissions plus any four beneficial mental mutations
- Earth (including rock, metal and bone): Natural Armor (defensive), Giantism, Echolocation, Increased Strength, Skeletal Enhancement, Spiny Growth, Unique Sense (tremorsense) and Increased Willpower
- Plant: Natural Armor or Increased Dexterity (defensive), Epidermal Photosynthesis and six beneficial plant mutation
Battle Beast/Pet Creature template
SPECIES NAME ([type and package])
Height: [height] Weight: [weight]
[Brief description of appearance.] or picture
[creature lore]
Typical Alignment: [typical alignment]
Ability Minimums/Bonuses:
Mutations:
Energy Damage Bonus: