Pete, I recall comments regarding this in a thread called 'Combat House Rules'
You and some of the other posters had some great ideas about splintered shields and combat maneuvers.
Thanks!
jcftao wrote:Pete, I recall comments regarding this in a thread called 'Combat House Rules'
You and some of the other posters had some great ideas about splintered shields and combat maneuvers.
Thanks!
bighara wrote:I would let them see the damage roll first, but if you use the rule, you need to be somewhat strict about things like encumbrance and inventory. e.g. The PC can't carry a half dozen spare shields on his back.
As far as two-handed weapons are concerned, might I suggest a HR based on WFRP's "Impact" quality?:
The 2H weapon wielder rolls damage twice and uses the higher roll.
Blood axe wrote:bighara wrote:I would let them see the damage roll first, but if you use the rule, you need to be somewhat strict about things like encumbrance and inventory. e.g. The PC can't carry a half dozen spare shields on his back.
As far as two-handed weapons are concerned, might I suggest a HR based on WFRP's "Impact" quality?:
The 2H weapon wielder rolls damage twice and uses the higher roll.
I like that idea for two-handed weapons.
What about using two weapons?
Blood axe wrote:Makes it pretty even;
hand weapon & shield - can sacrifice shield to avoid 1 blow
two-handed weapons- roll two dice for damage & keep the highest
two weapons- one attack at +1 hit
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