"Reskinning" fantasy adventure to Mutant Future

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"Reskinning" fantasy adventure to Mutant Future

Postby Blood axe » Sat Nov 19, 2016 6:45 pm

Ive been thinking about "reskinning" some fantasy adventures to turn them into Mutant Future. A Wizard with fly and magic missile is a deranged scientist with a anti-gravity belt and laser pistol. A Zombie is a mutant with a cybernetic implant that controls him or even a totally robotic head, various monsters can be changed to mutant creatures. Spells/powers/magic items can be mimicked with technology or mutant powers.

I'll work on something and post it. I have a few ideas.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: "Reskinning" fantasy adventure to Mutant Future

Postby Malcadon » Mon Nov 21, 2016 1:39 pm

Yes, I have been thinking about this for some time, too. Here are some technological items off the top of my head (based on B/X spells and magic items):

A.I.M. (Artificial Intelligence Matrix) (an intelligent swords, but best used for more complex systems like robots, mainframe computers, powered armor and vehicles)
Anti-Grav Belt (Boots of Levitation/Speed/Traveling and Leaping)
Antiseptic Spray (Cure Disease spell)
Auto-medic Kit (Ring of Regeneration)
Cold-Protection Suit ([item] of Cold Resistance)
Clone-growth Chamber (as Raise Dead spell, but requires Neuro-matrix Cube to upload brain)
Detoxifier Spray (Neutralise Poison spell)
Electromagnetic Scanner (Detect Magic)
Energy Dampening Baton (Rod of Cancellation)
Energy Dampening Field (Anti-Magic Shell spell)
Exoframe (Gauntlets of Ogre Power or Girdle of Giant Strength)
Extra Dimensional Storage Case (Bag of Holding/Devouring)
Fire-Protection Suit ([item] of Fire Resistance)
Flashlight (Wand of Light)
Freeze Ray (Wand of Cold)
Food Purification Oven (Purify Food and Water spell)
Forcefield Manipulator Gloves (Ring of Telekinesis)
Forcescreen Belt ([item] of Protection/Defense with Protection from Normal Missiles spell)
Forcescreen Emitter (Ring of Protection +1, 5’ radius with Protection from Normal Missiles spell)
Grapple Gun (Rope of Climbing)
Glow Cube (Light spell)
Holo-Screen Belt (Polymorph Self and Mirror Image spells)
Holo-Vid Set (Phantasmal Force spell)
Hover Bike (Flying Broom)
Hover Platform (Flying Carpet or Floating Disc)
Hydrostaic Boots (Ring of Water Walking)
Heat Ray (Wand of Fire Balls)
Med-pack (Cure Light Wounds spell)
Multi-band Senor Array (Wand of Enemy/Magic/Metal/Secret Door/Trap Detection)
Molecular Displacement Belt (Pass-Wall spell)
Neuro-scanner Jamming Device (Amulet vs. Crystal Ball and ESP)
Neuro-scanner Jamming Scope (Crystal Ball with ESP)
Neuro-matrix Cube (like Mirror of Life Trapping, but records the brain, to download into a clone body)
Neuro-manipulation Device (Helm of Alignment Changing)
Optical Camouflage Suit (Cloak of Invisibility)
Photon Absorbing Array (Darkness spell)
Rebreather (Water Breathing spell)
Remote Neuro-scanner Array ([item] of ESP/Telepathy)
Restraint Collar (Ring of Weakness)
Restraint Spay, Can of (Web spell)
Sleep Ray (Wand of Sleep)
Sonic Nullifier (Silence 15’ Radius spell)
Sonic Ray (Horn of Blasting and Drums of Panic)
Stun Ray (Wand of Paralysis)
Surgical Kit (Cure Serious Wounds spell)
Universal Translator Kit (Helm of Reading Languages and Magic)
Volt Ray (Wand of Lightning Bolts)
Water Distiller (Create Water spell)
X-Ray Scope (Ring of X-ray Vision or Crystal Ball with Clairaudience)

As for mutant races and monsters, you can find a lot of strange creatures in the old monster books and modules, especially Find Folio and B3: Palace of the Silver Princess (the original, recalled copy). For example, the iconic Displacer Beast was based on A. E. van Vogt's Coeurl (from Black Destroyer and The Voyage of the Space Beagle), making it an alien creature.
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Re: "Reskinning" fantasy adventure to Mutant Future

Postby Blood axe » Mon Nov 21, 2016 5:29 pm

Awesome Malcadon, sheer awesomeness.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Location: Famine in Far-go

Re: "Reskinning" fantasy adventure to Mutant Future

Postby Blood axe » Tue Nov 22, 2016 2:43 am

The old classic Against the Cult of the Reptile God. Instead of a fantasy town, make it a post-apoc shanty town with mutants & pure humans. Change the Naga to a brain creature that implants some strange larva on victims spines to control them. Its lair is a nearby swamp- an old underground lab. Instead of Lizardmen- rat men. (lab rats?) Various horrible swamp creatures. The lab facilities have various cult members (forced & voluntary) and mutated creatures released into the lab complex as guardians.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
User avatar
Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go

Re: "Reskinning" fantasy adventure to Mutant Future

Postby Malcadon » Tue Nov 22, 2016 9:05 am

The funny thing about the "magic" in D&D...

Years before "D&D" was even a thing, Dave Arneson was playing Braunstein* with David Wesely. After watching Star Trek, Arneson had the idea of dropping a phaser in the setting that was left behind by a time-travailing Federation crew-member on an unrelated adventure. A player character found it and though was a magic wand and used it to fire death rays. I also remember reading some of Arneson's early D&D notes were he listed a number a technological devices (mostly form Star Trek**) that were presented them as "spells".

Mixing fantastic science fiction elements with the supernatural elements found in fantasy and horror is also in keeping with pulp fiction.

*This is a Napoleonic wargame created by David Wesely, and modified by Dave Arneson. It introduced a number of the core elements of D&D, like agility scores, saving throws, hit dice and hit points.
**Phaser, tricorder, universal translator, etc.
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