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Miraje wrote:OK a sort of procedural question from me since I am new to this form of play: is it considered normal for things/events/conversations to overlap in terms of time and actions? at least during this sort of "staging" phase? I have no problem with it - being dyslexic, that's sort of how I process things anyway If we need to "get our ducks in a row" at some point it would be good to know. I just don't want to do the equivalent of shooting someone who moves into my field of fire because I posted out of turn, which I have been known to do in online games...
Miraje wrote:OK a sort of procedural question from me since I am new to this form of play: is it considered normal for things/events/conversations to overlap in terms of time and actions? at least during this sort of "staging" phase? I have no problem with it - being dyslexic, that's sort of how I process things anyway If we need to "get our ducks in a row" at some point it would be good to know. I just don't want to do the equivalent of shooting someone who moves into my field of fire because I posted out of turn, which I have been known to do in online games...
greyarea wrote:Considering that every character you're playing will die horribly, I don't think it matters.
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