The Keep Key updated 6 Feb 2016(Note: I'm keying the areas of note. Obviously 1 is the main gate, 2 are flanking towers, etc)
4. Common Stables: Civilian animals can be lodged here for a small fee
5. Common Warehouse: Visiting merchants and travellers must store quantities of goods here. Access controlled by the watch.
6. Bailiff's Tower
7. Private Apartments (as you learn who the occupants are, I'll key specific apartments)
8. Smithy & Armorer
9. Provisioner: Eric, owner; Wilfred, brother of Eric, Cartographer
10. Trader
11. Loan Bank: Exchange gems, coin and store valuables for a fee
13. Fountain Square: Common well, open area used for local farmers and tradesmen to set up a market on holidays or special occasions
14. Traveller's Inn: Innkeep is Daniel.
15. Tavern: Owner's name is Tiny.
16. Guild House
17. Chapel of the Guardian: Chapel to Heimdall (Duty, Guardians and Obedience) and Frey (Sun) Chapel run by priests of Heimdall, with a priest of Frey assisting