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Re: Labyrinth Lord the computer game

PostPosted: Tue Dec 09, 2014 8:38 am
by Apercu
kipper wrote:Just curious if there's been any recent progress :)?


I second that. This looks like my kind of game.

Re: Labyrinth Lord the computer game

PostPosted: Mon Apr 06, 2015 9:18 am
by kingius
After a long hiatus, I'm considering returning to creating a computerised version of Labyrinth Lord. I'm wondering how much interest there still is in a Labyrinth Lord computer game? Would interest extend into possibly backing the development somehow?

I'm considering resuming, or possibly restarting the project and reinventing it as a dungeon crawl in the vein of Legend of Grimrock / Eye of the Beholder / Dungeon Master but with procedurally generated levels so that the game is different every time it is played. With the second approach perhaps the game is a 9 level dungeon with a town on top for trading and resting (and so forth).

Re: Labyrinth Lord the computer game

PostPosted: Mon Apr 06, 2015 1:04 pm
by Omote
Why stop the previous effort?

~O

Re: Labyrinth Lord the computer game

PostPosted: Mon Apr 06, 2015 3:40 pm
by kipper
Sorry to say, but I personally wouldn't be interested in a procedurally generated game.

Re: Labyrinth Lord the computer game

PostPosted: Mon Apr 06, 2015 4:49 pm
by YamItheonly1
I would love to play a Labyrinth Lord computer game

Re: Labyrinth Lord the computer game

PostPosted: Mon Apr 06, 2015 7:00 pm
by kingius
Why stop the previous effort?


It's just one option open to me, redeveloping the engine so that it ran in full 3D.

Sorry to say, but I personally wouldn't be interested in a procedurally generated game.


That does surprise me as we all love our random treasure tables and wandering monster charts, so it didn't seem like such a big jump to also include random dungeon layouts as well.

Re: Labyrinth Lord the computer game

PostPosted: Tue Apr 07, 2015 3:20 pm
by kipper
kingius wrote:That does surprise me as we all love our random treasure tables and wandering monster charts, so it didn't seem like such a big jump to also include random dungeon layouts as well.


I think it's one thing to throw a few random elements into a game, but it's another thing altogether to have the entire game level being generated randomly (even if there are certain rules it's following).

In my experience, I find computer games with procedurally generated levels to be unsatisfying. I like games with planned maps & planned encounters.

Re: Labyrinth Lord the computer game

PostPosted: Tue Apr 14, 2015 8:05 am
by kingius
Here is what the project could look like, revamped with a new engine (actual, working code):

Imagehttp://www.third-impression.com/images/ll11.jpg

The hand on the back right character is highlighted in red because unarmed attacks are not permitted from the back row of the party. For some reason the forum seems to have cut the far right hand side of the image off so I've included a link to the full image. This is not using a procedurally generated level, instead this level is a hand crafted work in progress.

Re: Labyrinth Lord the computer game

PostPosted: Tue Apr 14, 2015 2:24 pm
by kipper
Looking good! :)

(The image appears correctly/uncropped on my monitor)

Re: Labyrinth Lord the computer game

PostPosted: Thu Apr 16, 2015 9:44 am
by kingius
This is now live on Kickstarter for those who wish to back the project. Please spread the word and help me secure the funds to complete the project!

https://www.kickstarter.com/projects/552978902/labyrinth-lord-the-computer-game

On reflection I am not planning on reinventing the combat engine, I'll save that for another, future project.