Skull Mountain: the Return

greyarea's Labyrinth Lord game

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Re: Skull Mountain: the Return

Postby greyarea » Mon Feb 13, 2012 4:40 pm

Deeper

You follow the familiar path downward until you are at the beginning of the lower level labyrinth. The hall stretches west with the branch north and, a bit further, the turn south. You hear nothing from either direction: it is quiet as a church in here, although considerably darker.

Image

Actions?

Marching order and hit points
Grimes 34/34
--Furuk 36/36
Deiter 18/18
--Dandy 23/23
Einar 11/11
--Wulfric 23/23

OOC: Please let me know if this should be changed. Also, I've PMed both Fearghus/Einar and Adapt/Wulfric in hopes that they will rejoin us. Otherwise I may need to have their characters taken over by other players. Thoughts on that? As for me NPCing them, if you'd like the thief or the druid to do something specific (check for traps, weave a spell, etc) please request it of them and I will have them consider it.
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Re: Skull Mountain: the Return

Postby Spanningtree » Mon Feb 13, 2012 8:52 pm

Dieter - Mage

I'm thinking to the north, how about you gents?
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: the Return

Postby badams30 » Mon Feb 13, 2012 9:17 pm

Grimes -fighter

Grimes gives a thumbs up to going north...
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Re: Skull Mountain: the Return

Postby greyarea » Mon Feb 13, 2012 9:21 pm

Wulfric, druid (NPCed)

"Didn't that brigand we met in the forest suggest avoiding that north route to get to the next level sooner? I don't know this place but the map you showed me earlier showed north and I don't want to know what kinds of traps they've added in the last few days."
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Re: Skull Mountain: the Return

Postby badams30 » Mon Feb 13, 2012 9:24 pm

Grimes -fighter

"Ooh... Forgot about that. Perhaps we should go the other way."
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Re: Skull Mountain: the Return

Postby Spanningtree » Mon Feb 13, 2012 9:29 pm

Dieter - Mage

Oh yes, thanks for jarring the grey matter. South it is.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: the Return

Postby connivingsumo » Tue Feb 14, 2012 1:29 am

Dandy Dwarf Cleric

"Aye! Let's take the swift route!!"
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
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Re: Skull Mountain: the Return

Postby Craigers07 » Tue Feb 14, 2012 6:04 am

Furuk moves west and uses his mirror to peak around the corner to the south.

“Can you take a look around for any traps Einar? This place makes me a little paranoid.”
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Re: Skull Mountain: the Return

Postby greyarea » Tue Feb 14, 2012 2:42 pm

Einar looks for traps to the west beyond the route north and peeks his head to the south. He checks for tripwires, false floors and other signs of a trap. (secret roll)

He gives the all clear to the party.

The route south looks like this:
Image

Actions?
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Re: Skull Mountain: the Return

Postby badams30 » Tue Feb 14, 2012 2:45 pm

Grimes - Fighter

Grimes votes that we continue proceeding cautiously until we run into noises, cultists, or a suspicious area that we may want to search for traps... Grimes will keep moving with his wicked sword drawn, ready to relieve any cultists of unneeded appendages.
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