INITIATIVE baddies [1d6] = 1 party [1d6] = 5The party beats feet, heading back the way they came.
Bror holds the rearguard but not even
Calmert's spell of blessing allows the troll-hunter's axehead to pierce the mighty armor: a bone chip flies but that's all.
The troll
monster attack [1d20] = 2 monster attack [1d20] = 2 monster attack [1d20] = 7 tries to rend the troll-hunter but the dwarf is too wily for the beast.
The party gets back as far as the hall outside of the room where the hydra once was when Bror comes puffing up behind them, legs churning, and lets the others know that the troll chief seems to have stopped somewhere before the turn -- likely in the hydra chamber.
Actions?Hit points and marching orderEffric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
Calmert 14/14 <2/3/friends>
Caydon 11/11
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12