Some things in the Monk class have never made sense to me. Picking Locks, pick Pockets, speaking with plantscausing more damage with your hand then a giant's axe,etc,etc.
Im working on tweeking the Monk a bit. Ive used ideas from many different sources(Players book, Castles & Crusades, Brave Halfling, others).
IT IS A WORK IN PROGRESS.
Hd- d8 ( but only 9HD and only 1 HD at level 1)
Saves- Cleric
Attacks- Fighter
Level One
awareness- only surprised on 1
control fall- half damage from any falls
Feign death
+1 AC
attack 1-4 damage
Level Two
Thief Skills as Level One Thief- hide in shadows, Move Silently, Hear noise, Climb Walls
attack 1-6 damage
Level Three
Deflect missiles
+1 AC
attack 1-6 damage
Level Four
Ki - hands count as magic +1 weapon- no actual bonus
Purity of Body +4 saves vs Poison, Diseases, Hold, Slow
attack 1-8 damage
Level Five
+1 AC
Ki strike- once per day he can concentrate his Ki into one attack-it is +2 to hit, if it hits it causes X2 damage- but only 1 attack that round at higher levels
attack 1-8 damage
Level Six
meditate 1 turn and heal self 1hp/level
fast healing- heals twice as fast as normal
needs half sleep as normal- meditates deeply instead
attack 1-8 damage
Level Seven
attack 1-10 damage
+1 AC
Level Eight
Still Mind +4 saves vs. Sleep, Charm, Illusions, Geas, Quests
Ki - hands count as magic +2 weapon- no actual bonus
attack 1-10 damage
Level Nine
+1 AC
Second attack at 1-4 damage- so 1-10/1-4
Level Ten
Diamond Soul +4 vs. Death spells, Energy Drain, Stat drains, Ageing
attacks 1-10/1-6
Level Eleven
+1 AC
attacks 1-10/1-8
Level Twelve
attacks are 1-10/1-10
Ki- hands count as magic +3 weapon- no actual bonus
Quivering Palm- as in AEC book, but +2 hit, x2 damage, saves at -4 or dies.
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Vow of poverty.
Monks do gain bonus for Str/Dex .
No armor, but can use magical protection such as Bracers of Defense, Cloak of Protection, etc.
Weapons usable as Thief.