Characters, completed

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Characters, completed

Postby Scalydemon » Thu Apr 26, 2012 2:45 pm

Please post completed characters here :geek:

Image

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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Re: Characters, completed

Postby Fools Jest » Thu Apr 26, 2012 9:17 pm

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Name: Immalor of Blackwood
Class: Elf
Alignment: Lawful
Level: 4
XP: 16251 (Bonus: +10%)
Hit Points: 25 (4,6,3,6)

Armor Class: 2 (Splint Mail, Dex)

Abilities:
STR: 13 (+1 to hit/dam, +1 open doors)
INT: 17 (+ 2 languages, able to read and write)
WIS: 15 (+1 save to magic effects)
DEX: 16 (-2AC/+2missile/+1initiative)
CON: 17 (+2 Hp per die)
CHA: 12 (max 5 retainers ML7)

Class Abilities:
Spells per day: 1st: 2, 2nd: 2
Spell book: (* = memorized)
1st: Charm Person, *Detect Magic, *Hold Portal, Light, Magic Missile, Read Languages, Read Magic, Shield, Sleep, Ventriloquism
2nd: Arcane Lock, Continual Light, Detect Evil, ESP, Levitate, Locate Object, *Mirror Image, Phantasmal Force, *Web
3rd: Clairvoyance, Dispel Magic, Haste, Hold Person, Protection From Normal Missiles

Infravision 60'
Detect hidden/secret doors on 1-2 on 1d6
Immune to ghoul paralysis
Languages: Common, elvish, gnoll, hobgoblin, orc, dwarvish, goblin

Saving Throws:
+1 to saves vs. magical affects (Wis)
Breath Attacks: 13
Poison or Death: 10
Petrify or Paralyze: 11
Wands: 11
Spells or Spell Like Devices: 13

Magic Items:
Elven Cloak
Falchion (unknown magic power as of yet)

Weapons and Equipment:
Dagger (1d4, 1lb)
Axe, Battle (1d8, 6lb)
Splint Mail (AC4, 45lb)
Short Bow (2lb)
Quiver w/ 16 arrows (1d6, 3lb)
Lance (1d6), on horse

Backpack (2lb)
Flint & Steel
Rations, preserved, 7 days (7lb)
Waterskin, w/water (4lb)
Sack, large (0.5lb)
Bedroll (5lb)
10 candles

Riding Horse, "Sleeper"
Saddle (25 lb)
Saddle bags (0.5 lb)
Barding (AC:5, 60 lb)
Waterskin w/water (4 lb)
Winter Blanket (3 lb)
Rope, hemp, 50' (10 lb)


Treasure: 23 gp (2.3lbs)

Encumbrance: 73lbs (maximum: 160lb)

Movement: 60' turn/running, 20' encounter

Character Background and Notes:
Immalor has lightish auburn hair with eyes of grey. Dressed in filagreed splint mail armor, he carries an unusual weapon for an elf, a large battle axe with a 4 foot shaft of light colored oak.

Immalor hails from the mysterious forest known as la Forêt Noire. The Blackwood elves are very unwelcoming to outsiders entering there lands, and not much is known about the forest and its inhabitants. After serving a stint in what he says was "The Cleansing Light", he left his homeland to explore places and lands far from his own.

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Last edited by Fools Jest on Sat Nov 03, 2012 3:29 am, edited 9 times in total.
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Re: Characters, completed

Postby Vargr1105 » Fri Apr 27, 2012 2:33 am

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Balfa son of Wulfa
Race: Dwarf
Alignment: Neutral
Level: 4
Experience Points: 8,751 (Next Level: 17,501)
Languages: Common, Dwarvish, Neutral, Goblin, Gnome, Kobold, Gnomish
Racial Abilities: Infravision 60ft; 2 in 6 chance of detecting traps, false walls, hidden construction and sloped passages

Str: 12
Dex: 12
Con: 14 (+1 hit point per hit die)
Int: 14 (Literate, +1 extra language)
Wis: 12
Cha: 11 (4 retainers, Morale 7)

Hit Points:
26

Armor Class: 4 (with battleaxe) or 3 (with scimitar)

Saving Throws
Breath: 10
Poison: 6
Death: 6
Petrify: 8
Paralyze: 8
Wands: 7
Spells: 10

Equipment:

On Person:

-Banded mail Armor (85gp, 35lb) AC 4
-Battleaxe (1gp, 6lb) Dmg 1d8
-Dagger (3gp, 1lb) Dmg 1d4
-Small sack (1sp, 0.5lb)
-38gp and 7sp (4.5lb)
-Helmet (10gp, 5lb)
-Shield (10gp, 10lb) -1 to AC [strapped to the back]
-Basque Scimitar (15gp, 4lb.) Dmg 1d8

On Retainers:

-Backpack (2gp, 2lb)
-2 Waterskins (2 gp, 8lb)
-10 Trail rations (5gp, 10lb)
-Flint and steel (2gp)
-Crowbar (2gp, 5lb)
-Bedroll (1sp, 5lb)
-Winter blanket (5sp, 3lb)
-Large sack (2sp, 0.5lb)
-Small sack with 11gp and 7sp (1sp, 2.3lb)
-8 Torches (3sp, 8lb)
-Manacles (15gp, 2lb)

Treasure: 100gp (on retainers)

Magical Items: Boots of Levitation (worn) - On command, he may levitate at 20/round. Duration is indefinite.

Encumbrance: 66 lb.

Movement: 60' turn/running, 20' encounter


Retainers: "Daisy" (mule) and "Flint" (pony), both with a saddle , 5 saddle bags and a rope (115gp total)


Background: Balfa hails from a dirt-poor Hill Dwarf clan from somewhere in the Kingdom of Denmark. He has long abandoned it in search for fortune. His banded mail armor belong to his grandsire and was the only inheritance he got before he departed. For years he has wandered the lands as a mercenary, guard and sellsword. Oftentimes he did things to survive he is not proud of and never talks about. When he does say something he tells of getting on a merchant ship and ending up in Iberia where he fought for the crowns of Aragon and Castille, both against the Moors (which he learned to hate) but often against each other. Tired of the constant war and bickering of this turbulent peninsula he headed north to the coast, in hopes of catching the next ship headed to Northern Europe. In the mountainous regions of the Basque Country he made friends with a local tribe and helped that ancient people in resolving an ogre problem. That adventure cost Balfa his favorite helm, his favorite sword, and nearly cost him his life too; but in the giant's lair he found a pair of boots touched by sorcery that allow a man to rise upwards to the air and come back down again by simply wishing it!

With some gold and a sarracen-style basque scimitar as parting gifts, Balfa said goodbye to the hill people and finally found a ship heading Northeast. Now he finds himself in Aquitaine, but a stone-throw away from that cursed warring peninsula. How he got to be there is another story, which involves a certain ship's captain not paying back his loans and having his vessel impounded.

Oh well...rumors say there's some stirrings in Toulouse. Might as well check the city out. Who knows? Maybe Aquitaine will treat Balfa better than Iberia did.

Balfa is quite fond of drinking, carousing and quite the ladies fan. He misses seeing the short plumpness of the she-dwarves of the lands he left behind. Luckily, height-challenged human wenches have proven to be a good substitute, and once there was this unusually tall halfling girl back in Barcelona...
Last edited by Vargr1105 on Fri Jul 06, 2012 9:27 pm, edited 5 times in total.
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Re: Characters, completed

Postby Urieal » Fri Apr 27, 2012 5:20 pm

Turin - Curate of Sif

Image

Details
Class: Cleric
Level: 5
HP: 23
AC: 1 (plate + shield + DEX bonus)

Stats
STR: 15 (+1 to hit/damage/forcing doors)
DEX: 14 (-1 AC, +1 to missile attack, +1 indiv. initiative)
CON: 11
INT: 9
WIS: 16 (+2 save vs. magic)
CHA: 13 (+1 reaction adj., 5 retainer max, 8 retainer morale)

Saving Throws
Breath Attacks: 14
Poison/Death Attack: 9
Petrify/Polymorph: 12
Wands: 10
Spells or Spell-like Devices: 12 (does not include WIS bonus)

Equipment
Plate Mail
Shield
Mace +1, +3 v. Dragons
Sling
Sling Bullets (30)
Light Hammer
Holy Symbol (silver)
Backpack
Flint & Steel
2 waterskins (full)
10 days of trail rations (preserved)
Blanket
Rope, silk (50 ft.)
2 large sacks (empty)
2 small sacks (empty)

Total weight: 111 lbs.

Movement
Normal: 30'
Encounter: 10'
Running: 30'

Treasure
PP:
GP: 110
EP:
SP:
CP:
Gems:
Jewelry:

Spells
1st Level: Cure Light Wounds, Detect Evil, Protection from Evil
2nd Level: Bless, Hold Person
3rd Level: Striking
Last edited by Urieal on Mon Apr 30, 2012 12:13 pm, edited 2 times in total.
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Re: Characters, completed

Postby Jeffery St. Clair » Sat Apr 28, 2012 2:15 am

Image

Leon Stickyfingers
7th level thief
26 hp (4,5,2,3,4,3,5)
AC 6
Neutral

Str 10
Dex 14
Con 15
Int 10
Wis 11
Cha 13

Shortbow, quiver, 20 arrows
Dagger, +2/+3 vs goblins, kobolds, orcs
3 daggers, 1 silver dagger


Leather armor

Thieves' tools
Backpack
Blanket, winter
50' silk rope
Waterskin
8 torches
Flint and steel
Small steel mirror
14 days preserved rations

Monsterbait (in French, Mohn-ste-BAY), riding horse
Saddle and saddlebag
Horse barding, AC 5

30 gp remaining, minus the cost of riding tack
Last edited by Jeffery St. Clair on Wed Sep 19, 2012 3:57 am, edited 4 times in total.
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Re: Characters, completed

Postby kwll » Sat Apr 28, 2012 12:25 pm

Zavenorrin the Dexterous

Class: Elf
Alignment: Lawful

Str: 11
Int: 11
Wis: 7 (-1 Saving Throws)
Dex: 17 (AC -2, Missiles +2, Initiative +1)
Con: 11
Chr: 9 (4 Retainers, Morale 7)

AC: 5

Saving Throws
Breath: 15
Poison: 12
Petrify: 13
Wands: 13
Spells: 15

HP: 18/22
Level: 7

XP: 132197 (Next Level: 200001)

Spell book:
- Level 1: Charm Person, Detect Magic, Floating Disc, Hold Portal, Light, Magic Missile, Protection from Evil, Read Magic, Shield, Sleep
- Level 2: Continual Light, Detect Evil, Detect Invisible, ESP, Invisibility, Knock, Levitate, Locate Object, Mirror Image
- Level 3: Clairvoyance, Dispel Magic, Fire Ball, Fly, Haste, Hold Person, Invisibility 10' radius, Lightning Bolt, Protection from Evil 10' radius
- Level 4: Arcane Eye, Confusion, Hallucinatory Terrain, Plant Growth, Polymorph Others, Polymorph Self, Remove Curse, Wall of Fire, Wall of Ice
- Level 5: Cloudkill, Conjure Elemental, Feeblemind, Teleport, Transmute Rock to Mud

Memorized spells:
- Level 1: Charm Person, Magic Missile, (Sleep)
- Level 2: ESP, Knock
- Level 3: Dispel Magic, Fly
- Level 4: Confusion

Treasure:
- Coins: 58gp, 4sp (6.2lb)

Equipment:
- Longbow (40gp, 3lb)
- Quiver & 18 arrows (5gp, 1d8, 3lb)
- Spear (3gp, 1d6, 6lb)
- Silver Dagger (30gp, 1d4, 1lb)
- Studded Leather Armor (30gp, AC 7, 20lb)
- Backpack (2gp, 2lb)
- Lantern (9gp, 3lb)
- Oil (5 flasks) (5sp, 5lb)
- Rations (preserved) for 10 days (5gp, 10lb)
- Waterskin (1gp, 4lb)
- Spell Book (15gp, 3lb)
- Rope (hemp, 50ft) (1gp, 10lb)
----------
- Riding horse (carrying 109lb)
- Saddle (25gp, 25lb)
- Winter blanket (5sp, 3lb)
- Barding (150gp, AC 5, 60lb)
- Lance (7gp, 1d6, 10lb)
- Bastard sword (20gp, 1d8/2d4, 6lb)
- Bedroll (1sp, 5lb)

Magic items:
- Slippers of Spider Climbing

Weight carried: 69.2lb


Notes:
Originating from the forest of Fontainebleau, a few leagues in the south-east of Paris.
Last edited by kwll on Wed Oct 31, 2012 10:57 am, edited 19 times in total.
Tasrem End lvl 8 Magic User HP 15/15 XP 200001/310001
Meringered lvl 4 Cleric HP 14/14 XP 12246/12501
Calthas lvl 2 Elven Archer HP 18/18 XP 119/190
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Re: Characters, completed

Postby connivingsumo » Sun Apr 29, 2012 8:51 am

**I Think I'm done???** ...5/4/12

Image

"EGGI" ~ Egbert Stonesmasher

Class: Dwarf
Alignment: Neutral Good
Level: Six
Experience: 38,501
Bonus: 10%
Next Level: 70,001
HP: 33/33 (6*d8=8 + 5 + 5 + 5 + 7 + 3)
AC: 3

ABILITIES/STATS:
Str: 17 +2 ToHit/Dmg.
Dex: 12 - 0 -
Con: 12 - 0 -
Int: 8 Partial ability to write
Wis: 17 +2 Saving Throw
Cha: 12 0 / 4 Retainers / 7 Morale

SAVING THROWS: ** first value = base - wisdom**
8 ~ Breath Attacks 10 base, +2 Wisdom.
4 ~ Poison or Death 6 base, +2 Wisdom.
6 ~ Petrify or Paralyze 8 base, +2 Wisdom.
5 ~ Wands 7 base, +2 Wisdom.
8 ~ Spells/Spell-like Devices 10 base, +2 Wisdom.

SPECIAL ABILITIES:
-Infravision 60'
-detect traps (1-2 on 1d6)
-detect false walls (1-2 on 1d6)
-detect hidden construction [secret doors](1-2 on 1d6)
-detect sloping passage (1-2 on 1d6)
-Languages: Alignment, Common, Dwarvish, Gnome, Goblin, and Kobold.

MONEY & MAGIC: starting gold 12d6 x10 = 460 (4,2,5,6,1,1,2,4,5,6,5,5,)
PP:
GP: 460-30(pony)=430-25(saddle)=405-5(block&tackle)=400-85(banded)=315-10(shield)=305-15(weapon)=290-25(heave crossbow)=265-9(30 quarrels)=256-3(dagger)=253-13(for cloak, shirt, pants, belt, pouches, etc. b/c I'm too lazy to figure out the silver>gold exchange!)=240-4(8 days preserved rations)=236-5(water skin)=231-6(flask of 'home brew!')=225-1(oil)=224-11(50'silk rope & grappling hook)=213
EP:
SP:
CP:

EQUIPMENT:
Weapons:
MELEE:
1H weapon -------- (d8)
"Boot" Dagger (d4)

RANGED:
Crossbow, Heavy
Bolts, x30 (d8)

Armor:
Banded Mail (AC4)
Shield (AC1)

Worn:
Cloak, Cloth
Trousers, Light
Shirt, Cloth
Leather Boots, Low Soft
Belt, Wide Leather
Pouch, Small (flint & steel)
Pouch, Small (coins)
Pouch, Large

Back Pack:
Large Sack, x2
Oil Flask, x6 (pints)
Flask, empty x2
Rope, 50' ~ silk
- Grappling Hook

Other:
Pony
Block & Tackle
Saddle
Saddle Bag x2

ON MOUNT:
Rations, Preserved, x8
Blanket, Winter
Water Skin x5
~ Plenty of room/storage for 'other' ~

BIO:
"Eggi" is an unusual Dwarf with strong (Dwarven) Clan political ties. He has decided to 'enlist' himself into the brotherhood of 'Mercenaries.' Eggi is quite good at being a mercenary, and he enjoys it very much - a fitting role. His 'charisma' is above average for a Dwarf from his clan, and though his intelligence is a bit below average, his "wisdom" has served him well in the political arena - especially when he wants to 'sound intelligent' or graceful ~ "political." This allows him to avoid the 'explosive' emotional nature known to Dwarves.

That said, occasionally given to 'bouts of emotion,' Eggi tries to avoid the typical Dwarven outbursts! His "wisdom" prevents him from doing anything 'stupid' though he lacks the intelligence to avoid "all" calamity. When 'NOT under-pressure', Eggi comes across very 'put-together' and 'diplomatic' - however - his temper can eliminate such guises when pressured.

"Eggi" is no different than any other Dwarf when it comes to 'gems, jewels, jewelry, magic items, and precious metals!'
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
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Re: Characters, completed

Postby greyarea » Tue Sep 18, 2012 1:34 pm

Turin - Curate of Sif

Image

Class: Cleric
Level: 5
HP: 23
AC: 7 (shield + DEX bonus)

STR: 15 (+1 to hit/damage/forcing doors)
DEX: 14 (-1 AC, +1 to missile attack, +1 indiv. initiative)
CON: 11
INT: 9
WIS: 16 (+2 save vs. magic)
CHA: 13 (+1 reaction adj., 5 retainer max, 8 retainer morale)

Saving Throws
Breath Attacks: 14
Poison/Death Attack: 9
Petrify/Polymorph: 12
Wands: 10
Spells or Spell-like Devices: 12 (does not include WIS bonus)

Equipment

Shield
Mace +1, +3 v. Dragons
Sling
Sling Bullets (30)
Light Hammer
Holy Symbol (silver)
Backpack
Flint & Steel
2 waterskins (full)
10 days of trail rations (preserved)
Blanket
Rope, silk (50 ft.)
2 large sacks (empty)
2 small sacks (empty)

Total weight: 111 lbs.

Movement
Normal: 30'
Encounter: 10'
Running: 30'

Treasure
PP:
GP: 110
EP:
SP:
CP:
Gems:
Jewelry:

Spells
1st Level: Cure Light Wounds, Detect Evil, Protection from Evil
2nd Level: Bless, Hold Person
3rd Level: Striking
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Re: Characters, completed

Postby Melano » Sat Oct 06, 2012 2:30 pm

Gorlan
Image
Character Name- Gorlan
Class/Race- Cleric of Modi
Alignment- Neutral
level- 6

HP- 34
AC- 2
XP- 25001 (Next 50,001)
XP Adjustment- +10%

STR-15 +1 To hit, Damage, and Force doors
DEX-14 Ac -1/ Missle Attack +1/ Init +1
CON-16 +2 to HD rolls
INT-12 N/A
WIS-16 +2 vs. Magic saving throw (All magical effects)
CHA-10 Reaction Adj +0/ 4 Retainers/ Retainer Morale 7

Other Abilities-

Class abilities-
Turn Undead
3 lvl 1 spells per day
3 lvl 2 spells per day
2 lvl 3 spells per day

Spells-
LVL 1
Cure Light wounds
Detect Evil
Light
LVL2
Bless
Hold Person
Find Traps
LVL3
Dispel Magic
Cure disease

Equipment-
Mace (5gp, 6lb)
Banded Mail (85gp, 35lb)
Shiled (10gp, 10lb)
Backpack (2gp, 2lb)
Bedroll (1sp, 5lb)
Flint & Steel (2gp)
Wooden Holy symbol (1gp)
Trail rations, 4 days (2gp, 4lb)
Waterskin (1gp, 4lb)
Rope, Hemp 50ft (1gp, 10lb)
Dagger (3gp, 1lb)

Weight carried- 62lb (19lb in backpack)

Damages
Mace- 1d8
Dagger- 1d4

Magic Items-

Notes

Saving Throws
Breath- 16
Poison or Death- 11
Petrify or Paralyze- 14
Wands- 12
Spells & Spell-like devices- 13

Treasure & Coins-
57gp
9sp

Rolls
16
15
12
16
10
14
6 (For level)
I am the cleric....feel my cleric-y goodness

To quote myself from a party I used to adventure with
"You people, elves, and dwarf are worse than a one-legged orc running amongst town with a vorpal sword!"
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