The late start means that you will arrive at Nulb sometime after dark. random encounter [1d12] = 10 Luckily, your trip is not impeded by villainy or injury.
Nulb is dark and there are some people about, mainly drunks and sailors. They are all easily avoided and you continue past and through to the area of the temple. As you make your way to the temple grounds, the clouds come in, as if on cue, and a light rain starts. The long wet grasses are more an annoyance than anything else, and you soon are back in the familiar confines of the broken tower.
It is empty of life and nothing has been disturbed in your absence. It is not unlike returning home. A fire is sparked and a watch is set, but nothing disturbs in the night. In the morn, the light of day filters in through the arrow slits and imperfections in the masonry. Calmert prepares a meal of fried, smoked pork belly and bread. He asks, So where do we want to go? I've never seen this place before, so I'm not sure what the plan is.
Calmert requests to be in the middle of the marching order and the men at arms would be in the second line, with one taking up the rear.
Actions?
Hit points and marching order
Effric 10/10 <4,2>
Morgan 18/18
M@A1
M@A2
--Calthas 13/13
Tavin 9/9 <CLW>
Calmert
Caydon 11/11
--Thurwin 13/13 <Sleep x2, Stinking Cloud>
M@A3