Class Options d12 Dyson Logos

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Class Options d12 Dyson Logos

Postby Blood axe » Wed Sep 18, 2013 11:00 pm

Inspired by Dyson Logos' awesome magazine. Especially issue #7 with d12 options for Classes.

http://rpgcharacters.wordpress.com/zero ... ecahedron/

Lets come up with some more ideas along the same lines.

These are my rough ideas, not playtested. If you get Dyson's magazine & read the article- you will know what Im talking about.
Please donate a few bucks so he continues his work.

Thanks.
Last edited by Blood axe on Wed Sep 18, 2013 11:18 pm, edited 1 time in total.
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But when life loses its value,
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then the Pact is to Avenge.
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Re: Class Options d12 Dyson Logos

Postby Blood axe » Wed Sep 18, 2013 11:06 pm

CLERIC

Warrior Priest; +1 hit melee
Hunter of the Dead; +1 hit & damage vs. Undead
Inquisitor; Detect Evil 1xday Detect Lie 1x3days
Hermit; replace 1 spell per level with a druid spell
Deceiver; replace 1 spell per level with an Illusionist spell


DWARF
Giant Slayer; +1 hit, damage AC vs. Giants
Forge born; fire resistance 1xday
Stone talker; stonetell 1x3days
Spellbane; +1 saves vs magic, spells, wands
Goblin hunter; +1 hit & damage vs. Orcs & Goblinkin
Deep Druid; cast 1 druid spell 1xday , half class level max, underground
Tunnel stalker; move silently/hide in shadows as Thief 1/2 level
Locksmith; pick locks & find/remove traps as Thief of 1/2 level
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go

Re: Class Options d12 Dyson Logos

Postby Blood axe » Wed Sep 18, 2013 11:12 pm

ELF
Treefriend; cast druid spell 1xday , half class level max ( if spell caster , replace 1 spell with a druid spell each level)
Pathfinder; track as Ranger
Beastfriend; Animal Friendship 1x3days
Foehunter; +1 hit & damage vs. Orcs & Goblinkin
Bladedancer; +1 AC while wearing Chainmail or lighter
Elvish Swordmaster; +2 hit with swords


FIGHTER
SewerRat; + hit while fighting underground
Fencer; +1 hit & damage with swords
Executioner; +1 hit & damage with axes
Weaponmaster; +1 hit in melee
Barbarian; +2 AC & +1 damage while unarmored
Guerilla fighter; move silently & hide in shadows as Thief 1/2 level
Warrior Mage; cast 1 Magic-user spell 1xday , 1/3 class level max
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
User avatar
Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go

Re: Class Options d12 Dyson Logos

Postby Blood axe » Wed Sep 18, 2013 11:17 pm

HALFLING
Stout; 30' infravision & stonecraft as Dwarf
Keen; extra +1 hit with missiles
Hairfoot; reroll 1 dice per day
Sneaky; pick pockets as Thief
Lucky; +1 all saves


MAGIC-USER
Mageblade; can use swords
Green Wizard; replace 1 spell per level with Druid spell
Trickster; replace 1 spell per level with Illusionist spell
Blood Pact; take 1d4 damage to regain 1 cast spell of 1d4 level (equal to damage taken)
Pale Master; turn Undead as Cleric of 1/2 level
Sun Mage; cast Light 1xday, Continual Light 1xweek
Wordbearer; cast 1 spell per day at twice actual level
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
User avatar
Blood axe
 
Posts: 2243
Joined: Fri Dec 17, 2010 5:19 am
Location: Famine in Far-go


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