Return to the Manor

greyarea's Labyrinth Lord game

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Re: Return to the Manor

Postby badams30 » Thu Mar 28, 2013 7:24 pm

Grimes - Fighter

Grimes shakes his head at the luck we're having and glances at Dieter and Dandy to see if they elect to stay or hit the road. Grimes will turn invisible as well. "Two can play this game, you little turd."
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Re: Return to the Manor

Postby Spanningtree » Thu Mar 28, 2013 7:29 pm

Dieter - Mage

OCC: Is it possible to get a overlay on the map of where everyone is? I want to see what might be subject to proximity damage.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Return to the Manor

Postby greyarea » Thu Mar 28, 2013 7:52 pm

sure

Image
om = ogre mage (dead)
C1 = CueOne (dead)
xx is where you hear CueTwo's scream coming from

G = Grimes
F = Furuk (scared)
Di = Dieter
Da = Dandy
C = Castinus (scared)
S = Shae (scared)
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Re: Return to the Manor

Postby tumblingdice » Fri Mar 29, 2013 4:58 pm

Castinus bolts for the stairs as far as his wet, soiled legs will carry him. Coward!
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: Return to the Manor

Postby Spanningtree » Sat Mar 30, 2013 12:01 am

Dieter - Mage

Dieter will cast fireball into the tunnel behind cue2 in the hopes that he can contain the proximity effect yet maximize the damage to the "Cue".

OCC: Spell deducted.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Return to the Manor

Postby kjc » Sun Mar 31, 2013 2:39 am

Shae - Fighter/Mage

Shae cringes in the corner, fully panicked.
"Aiiiiiiieeeeeeeeeeeeeeee!"


ooc: Useless again! Sorry guys. :oops:
"This looks like a place we've never been to before!"
-My five-year-old son
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Re: Return to the Manor

Postby connivingsumo » Sun Mar 31, 2013 6:50 am

DANDY

Bewildered by all that is going on - foes dropping, friends fleeing - throws his hammer at the only visible foe, CueTwo! "Quit wit that blasted magic ye varmint!!" he yells at the... "thing" (CueTwo) that just entered the fray.
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

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Re: Return to the Manor

Postby greyarea » Mon Apr 01, 2013 6:06 pm

CueTwo

INITIATIVE CueTwo d6, 3; party d6, 5 Party has initiative

The invisible baddie is pissed and yelling from the doorway. Dieter casts fireball, exploding it in the hallway beyond to get as much of the quaist as possible without hurting his friends. The orange ball of flame grows as it launches from the wizard's palm and hits as he intends (dmg 6d6, 6+6+2+2+5+4=25). The explosion is spectacular and the daemon becomes visible as it is consumed by the heat of the flame. It's lifeless body lies on the ground. [ooc: even if CueTwo had made his saving throw, he'd be dead anyway -- nice dmg roll]

Some of the bits of furniture and books catch fire from the explosion but are easily put out.

Castinus, in his fright, runs up the stairs and into the room beyond. What he discovers there is a private shrine that the ogre had converted to his private headquarters. The room is lit by a dozen candles and is decorated with the intestines of several slain dwarves. There is a bed with a trunk beneath, which is open.
Image

It takes about half an hour for the effects of the fear to wear off. Grimes and Dandy keep their fellow adventurers from fleeing.

Actions?

Hit points and marching order
Grimes 35/46
--Furuk 15/51
Dieter 25/27
--Dandy 33/33
Castinus 29/29
--Shaelyyndenel 18/19
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Re: Return to the Manor

Postby badams30 » Mon Apr 01, 2013 6:56 pm

Grimes - Fighter

Grimes laughs merrily at the charred corpse of the second thing, and starts kicking it around the room, finally giving it a good hard kick into a corner.
"Hey Dieter, nice fire! We need to use that more often!" Grimes then good-naturedly chides the others "Hey, now that you are all done runnin', let's search this room."

Grimes will assist in searching.
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Re: Return to the Manor

Postby Craigers07 » Tue Apr 02, 2013 2:30 am

Furuk - Fighter

Furuk is in pain from his wounds and is worn down.

"I need rest and healing."

He tries to ignore it and joins the others in searching the rooms.
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