Beneath the Moathouse

greyarea's P-B-P game

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Re: Beneath the Moathouse

Postby greyarea » Fri Aug 29, 2014 2:54 pm

You search the plush room and the rooms leading to it. In the plush room you find silver serving pieces and goblets (worth 4,000 gp for all) and an alabaster box filled with unguents (total value 800 gp) are in plain sight. Hidden in a cabinet is an exquisite piece of jewelry, made with matched fire opals (ten gems worth 1,000 gp each) on a gold chain and settings with diamond chips (5,000 gp). The room outside is more asture, with just supplies for the guards—salted meat, weak wine in a barrel, water, hard biscuits, dried fruit, and so forth.

Most of the guards have nothing of interest. Their swords, crossbows, spears and armor not significant. When you strip and tie the "new master" and his second you find some interesting things: The new master carrying 9 PP and a fire opal worth 1,000 gp, as well as a Staff of Striking; and his right hand man has 29 gems in his purse, each worth 100 gp (three amethysts, eight pieces of fine coral, nine red garnets, six pearls, and three tourmalines), and wears a platinum chain (1000 gp) in which a topaz (500 gp) is prominently set, and his sword is of excellent workmanship although it has neither runes nor the glow of magic.

Quite the find.

Image
You've explored everything but the passage marked 32 and the warren where the ghouls fled. The giant crawdad welcomes you with open claws, even though you cannot communicate with you, accepting your gift of food in the form of dead guards. You sleep soundly through the night and are well rested upon awakening.

Encounter complete

12 XP to each. Father Redmond is awarded an extra 2 XP for his continuing chant which helped turn the tide.


Actions?

Hit points and marching order
Effric 5/8 <4>
--Calthas 5/8
Tavin 5/5
Father Redmond 9/9 <3/1>
Caydon 6/6
--Thurwin 5/5 <>
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Re: Beneath the Moathouse

Postby Spanningtree » Fri Aug 29, 2014 4:24 pm

Tavin - Monk

Feeling energized by the exploits of the previous day Tavin will arise early and meditate for concentrated chi power. When the others awake: Should we get these two back to the city?

OCC: Tavin will meditate for "cure light wounds". He is leveled up, please note AC drop. Could you roll for HP?
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Beneath the Moathouse

Postby badams30 » Fri Aug 29, 2014 6:06 pm

Thurwin - Wizard

Rested, and with his usual compliment of Sleep memorized twice, Thurwin is ready to set out. He waves at the Crayfish, and helps the others check the bound, gagged and blindfolded captives. "Let's get moving, shall we? Lots of things to take back, least of which is this filth." Thurwin glances across the room at Caydon and says "Caydon, can you listen ahead of us to make sure we don't have any surprises? Then we should make haste to get back, our findings should be of interest to our friends in high places."

OOC: Let's move out quickly and cautiously. Unless anyone objects, Thurwin will carry the scroll tube with the three spells from the Crayfish room till we get back. Of course he's interested in it, but won't claim it without discussing it with the others. Any other ideas? I say we GO! Directly to the Tower of Burne.
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Re: Beneath the Moathouse

Postby GreyKatana » Sat Aug 30, 2014 2:19 pm

Father Redmond - Cleric

Encounter complete

12 XP to each. Father Redmond is awarded an extra 2 XP for his continuing chant which helped turn the tide.


OOC: Wow, 14 XP for Father Redmond! He is now level 2 and his spell capacity is now <5/4>

Father Redmond will cast Speak With Animal to thank their lobster friend and ask him if he's seen anyone else since their last encounter. He will take some time while the others are eating to have a chat with the creature.

He's good with the plan to leave for Burne's tower as soon as the others are ready.

OOC: So FR is now <5/3>.
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Re: Beneath the Moathouse

Postby kwll » Sun Aug 31, 2014 12:29 pm

Calthas agrees with the plan and prepares to leave at once.

OOC: it seems that Calthas is also able to level up. What would be the next level XP target?
Tasrem End lvl 8 Magic User HP 15/15 XP 200001/310001
Meringered lvl 4 Cleric HP 14/14 XP 12246/12501
Calthas lvl 2 Elven Archer HP 18/18 XP 119/190
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Re: Beneath the Moathouse

Postby merias » Sun Aug 31, 2014 1:42 pm

Effric, Druid

Effric is fine with the plan, and stes about readying to leave.

OOC: Effric is level 2 and <4/2> for spells, with 10hp.

[1d8] = 2
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Re: Beneath the Moathouse

Postby greyarea » Mon Sep 01, 2014 1:44 pm

Tavin HP [1d4] = 3
Fr Redmond HP [1d6] = 4

Speaking with the giant crawdaddy, the monster thanks you for the good food and relates that it hasn't seen anyone for a while. It's even more talkative this time, telling stories of when he was but a little crawdaddy, not much more that three feet long, and enjoying the stream of his childhood. He says he misses that stream but he likes his home here as the pool lets in lots of good food and he can think.

No sound is heard from the corridor.

For XP thresholds, refer to this: http://www.goblinoidgames.com/forums/viewtopic.php?f=77&t=2567#p47843

Actions?

Hit points and marching order
Effric 5/10 <4/2>
--Calthas 5/8
Tavin 8/8 <CLW>
Father Redmond 13/13 <5/3>
Caydon 6/6
--Thurwin 5/5 <sleep x2>
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Re: Beneath the Moathouse

Postby badams30 » Mon Sep 01, 2014 5:17 pm

Thurwin - Wizard

Question: Any peep out of the bound/gagged prisoners? If they give us any trouble, we'd be better off to knock them out.

Thurwin says "Well, let's get going, shall we? Back to the tower to see Rufus. Let's be careful, shall we?"

OOC: We probably need to carefully and slowly retrace our way out of the moathouse, just in case any baddies have entered or set up an ambush. Then we'll do best speed to town with these two dopes. Let's make sure we take all their stuff EXCEPT for their clothing and cute little eye capes.
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Re: Beneath the Moathouse

Postby greyarea » Mon Sep 01, 2014 8:01 pm

badams30 wrote:Thurwin - Wizard

Question: Any peep out of the bound/gagged prisoners? If they give us any trouble, we'd be better off to knock them out.


They seem resigned to their fate.
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Re: Beneath the Moathouse

Postby badams30 » Mon Sep 01, 2014 8:14 pm

greyarea wrote:
badams30 wrote:Thurwin - Wizard

Question: Any peep out of the bound/gagged prisoners? If they give us any trouble, we'd be better off to knock them out.


They seem resigned to their fate.


Excellent. Let's help them get to it, then....
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