Most of the guards have nothing of interest. Their swords, crossbows, spears and armor not significant. When you strip and tie the "new master" and his second you find some interesting things: The new master carrying 9 PP and a fire opal worth 1,000 gp, as well as a Staff of Striking; and his right hand man has 29 gems in his purse, each worth 100 gp (three amethysts, eight pieces of fine coral, nine red garnets, six pearls, and three tourmalines), and wears a platinum chain (1000 gp) in which a topaz (500 gp) is prominently set, and his sword is of excellent workmanship although it has neither runes nor the glow of magic.
Quite the find.
You've explored everything but the passage marked 32 and the warren where the ghouls fled. The giant crawdad welcomes you with open claws, even though you cannot communicate with you, accepting your gift of food in the form of dead guards. You sleep soundly through the night and are well rested upon awakening.
Encounter complete
12 XP to each. Father Redmond is awarded an extra 2 XP for his continuing chant which helped turn the tide.
Actions?
Hit points and marching order
Effric 5/8 <4>
--Calthas 5/8
Tavin 5/5
Father Redmond 9/9 <3/1>
Caydon 6/6
--Thurwin 5/5 <>