Skull Mountain Redux

greyarea's Labyrinth Lord game

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Re: Skull Mountain Redux

Postby greyarea » Mon Dec 28, 2015 5:01 pm

The party heads south, away from the cave of guano.

A3 ends in a dead end, with nary a secret door to be found, and the party soon discovers that A1 & A2 lead to the B passage after all. Only one way to go, so the LL assumes you head there.

Image

As the passage continues, it opens into a large chamber. The light Acquaire holds aloft displays the scene: a squarish cave is in an area of slate and shale. The flat gray and blue-gray stones seem to absorb light. There are several weapons scattered around the place-a spear, a battle axe, a bastard sword, and a pair of daggers. In the back corner there looks to be a glint, perhaps of the dragon gold that Dieter has sought.

You stand at the entrance, deciding what to do next. At least it isn't covered in guano.

Actions?

Hit points and marching order
Grimes 46/46
--Dandy 33/33 < CLW x6, Bless, Hold Person, Find Traps, Augury, Silence 15'r, Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead, Protection from Evil 10' radius, CSW, Lower water >
Castinus 34/34
--Furuk 59/59
Dieter 31/31 < lightning bolt, fumble, magic missile x2, sleep, continual light, stinking cloud, slow x2, Evard's black tentacles >
--Acquaire
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Re: Skull Mountain Redux

Postby Spanningtree » Mon Dec 28, 2015 6:41 pm

Dieter - Mage

Dieter taps his staff of the magi to bring more light onto the cave in hopes they might see more before proceeding.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain Redux

Postby merias » Mon Dec 28, 2015 6:48 pm

Dandy, Dwarf Cleric

Dandy moves forward and casts find traps, looking for anything amiss.

ooc: Dandy moves forward enough to get out in front of the party.
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Re: Skull Mountain Redux

Postby badams30 » Tue Dec 29, 2015 12:24 am

Grimes - Fighter

Grimes says "Hold on one minute. Let me recon this area real quick." Grimes, using his ring, turns invisible and pauses a moment before entering the chamber, looking about for anything suspicious.
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Re: Skull Mountain Redux

Postby greyarea » Thu Dec 31, 2015 1:44 am

Grimes moves into the center of the room, invisibly. Nothing seems amiss.

There is indeed something glinting in the northeast corner, although with the light source in the southeast it's difficult for the halfling to see more.

Dandy's find traps spell reveals nothing.

Actions?

Hit points and marching order
Grimes 46/46
--Dandy 33/33 < CLW x6, Bless, Hold Person, Augury, Silence 15'r, Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead, Protection from Evil 10' radius, CSW, Lower water >
Castinus 34/34
--Furuk 59/59
Dieter 31/31 < lightning bolt, fumble, magic missile x2, sleep, continual light, stinking cloud, slow x2, Evard's black tentacles >
--Acquaire
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Re: Skull Mountain Redux

Postby badams30 » Thu Dec 31, 2015 2:59 am

Grimes - Fighter

Grimes will slowly make his way toward the glint in the NE corner.
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Re: Skull Mountain Redux

Postby greyarea » Thu Dec 31, 2015 8:45 pm

The glint is certainly from a gem on the floor next to a large pile of what appears to be coin of some sort. There is a box or chest or something else, and more what could be little rocks or more gems. Impossible to tell in this light -- treasure doesn't give off heat.
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Re: Skull Mountain Redux

Postby Craigers07 » Thu Dec 31, 2015 11:01 pm

Furuk - Fighter

Furuk moves the end of his sword through the coins and hits the small treasure chest to see if it will open.
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Re: Skull Mountain Redux

Postby badams30 » Fri Jan 01, 2016 3:30 am

Grimes - Fighter

Grimes will make his way to the weapons, checking to see if any appear to be magical or of exceptional craftsmanship. As he walks back he says "Looks to be some treasure and a chest or something."
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Re: Skull Mountain Redux

Postby Spanningtree » Fri Jan 01, 2016 4:21 am

Dieter - Mage

Dieter will slowly make his way in also.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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