Tower Assault VIIInitiative
baddies d6, 1; party d6, 6 Party has initiative
Dieter attacks the free lizardman (LWF) with a dart (
d20, 3, MISS) but the dart doesn't connect.
Einar fires an arrow at the same target (
d20, 13, HIT, dmg d6+1, 6+1=7) and the arrow embeds deeply.
Dandy (
autopilot) throws his hammer at the same target (
d20, 20, CRITICAL HIT, MAX DAMAGE) and the hammer leaves a bloody splat on the wall as the lizardfolk warrior's head disappears.
Furuk swings at the same baddie (LW6) (
d20, 1, CRITICAL MISS) but his blade gets caught in the webbing. It will take a turn for him to dislodge it.
Grimes swings his sword at his foe (LW2) (
d20, 20, CRITICAL HIT, Dismemberment!) and the lizardfolk warrior's head falls into the webbing away from his body.
Three of the lizardfolk warriors break free of the webbing!
The one closest to Grimes (
LW3) attacks the halfling with his spear (
d20, 2, MISS) but cannot connect.
LW4 throws his spear at Furuk (
d20, 7, MISS) but misses. He moves towards the crossbow his fallen comrade dropped.
LW5 moves close enough to Dandy to stab out with his spear (
d20, 14, MISS) and sparks fly as the metal tip glances off the dwarf's armor.
Four lizardfolk warriors remain. One is engaging Grimes. The one Furuk was hacking at is about to break free of the webbing. A third is attacking Dandy and the fourth is in a corner with the crossbow, ready to fire.
Actions?Hit points and marching orderGrimes 16/34
--Furuk 29/36
Dieter 18/18
--Dandy 13/23
Einar 11/11