[Monster] Nuckelavee, enemy of all else that lives.

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[Monster] Nuckelavee, enemy of all else that lives.

Postby Agrippa » Wed Nov 14, 2012 7:42 pm

Nuckelavee
Image
Nuckelavee by Verdego

Alignment: Chaotic (Neutral Evil)
Movement: 120' (40')*
Armor Class: 3
Hit dice: 9
Attacks: 2 claws or fists/1 bite
THAC0: 11
Damage: 1d6+1/1d6+1 and 1d8+1
Save as: Fighter 9
Treasure Type: none, [x] in lair
Morale: 9
{Brief story.}

Nuckelavee are in a word, monsters. Not just physically and supernaturally, for these are creatures of pure evil. They hunt the highlands and lowlands looking for prey and despoiling wild plants and crops where ever they go. All for one sick and twisted purpose, to watch other things die in agony. Nuckelavee don't just kill, they torture both physically and mentally for days on end, often times releasing and capturing them again and again before tearing them limb from limb. Their hearts and souls are as black as their boiling hot blood. Yes, they litterally have black blood. They all share one weakness though.

Crop Blight: All normal grasses, wheat, flowers and vegatables within 10 ft. of the nuckelavee wither and die. Plant creatures such as treants instead suffer 9d6 points of damage from the vile fae's blight, half on a Save vs. Death. Plant creatures are effected by only one nuckelavee blight per day.
Mortasheen: The nuckelavee all possess a vile contagion called the Mortasheen. With a single breath a nuckelavee can sicken or kill both man and beast. When exhailing its mortasheen breath the target creature 30 ft. in front of this foul faerie must Save vs. Poision once per day or suffer exauhstion (-4 to all actions and initiative and 20% spell failure) and 2 points of Constitution damage. This continues until that victim passes its saving throw or dies unless remove disease is used. A nuckelavee can unleash mortasheen once per turn.
Control weather 1/day.
Agrippa
 
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