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Re: Game Thread 2 - Enter the Krakeland Marsh

PostPosted: Tue Jul 03, 2012 4:34 am
by Fools Jest
Immalor, Elf

"I have a bad feeling about this place, this is a place of restless spirits. Eggi may be right about clearing one out for a makeshift camp, I am weary from this oppressive country."

Re: Game Thread 2 - Enter the Krakeland Marsh

PostPosted: Tue Jul 03, 2012 6:08 am
by Jeffery St. Clair
"Hmm. Seems now we can orient ourselves, at least," says Leon, waving in the general direction of the map holder. Leon looks around for a rock at least fist-sized, and when he finds one, asks, "If we are staying here, maybe we should check a tomb or two for unwanted company." He gestures as if to throw the rock into an open tomb. "But you guys usually have better ideas than me, anyway."

Re: Game Thread 2 - Enter the Krakeland Marsh

PostPosted: Tue Jul 03, 2012 7:22 am
by Vargr1105
Balfa

"That sounds like an excellent idea Eggi."

Re: Game Thread 2 - Enter the Krakeland Marsh

PostPosted: Tue Jul 03, 2012 8:38 am
by kwll
"I guess you are right, better face the danger upfront than wait for it to sneak at us while we are unaware. Al right, which one do we pick then?" asks Zavenorrin.

Re: Game Thread 2 - Enter the Krakeland Marsh

PostPosted: Tue Jul 03, 2012 5:38 pm
by Scalydemon
The light drizzle continues to steadily fall from the slate grey sky. You spend some time checking out the 9 stone tombs circling the general area. All of the tombs are made of black stone and lie outside of the muddy hexagonal ring where nothing grows. All of the 9 tombs have the doors open, some of the doors appear to be smashed open, others the locks have been picked. The nameplates of the occupants have all also been removed.

All of the tombs appear to have been ransacked and thoroughly looted. You find nothing of any value, broken shards of pottery, a grubby copper piece and a rusty shield are the noteable items.

Darkness is setting in as you continue searching the general area. To the north of the hexagon you discover an overgrown cobblestone trail which leads northwest through the light swampy forest. To the west of the clearing and slight hill you are on you spy a larger hill and clearing with some type of structure or building on top. It is hard to make out much detail from this distance and with the foggy drizzle coming down.
It is now 615pm.

What are your next actions?

Re: Game Thread 2 - Enter the Krakeland Marsh

PostPosted: Tue Jul 03, 2012 11:21 pm
by connivingsumo
Eggi

"Well..." offering his view of the situation... "I agree wit ye; this place gimme the down-n-dark creepos too! On the other hand though, some folk made off wit'da loots, an they must o'lived er we'd see their loots-n-corpses strewn about... I'd think?"

He rubs his beard while he leans on his sword... "Yer all fine folk - fer bein talls - so I'm gud to use my idear er not, but I think we bedder decide a'fer it get too dark."

Re: Game Thread 2 - Enter the Krakeland Marsh

PostPosted: Wed Jul 04, 2012 9:45 am
by kwll
Zavenorrin nods at the words of Eggi. "Fine, let's spend the night here. All the tombs have already been ransacked anyway. I will take the first watch."

Re: Game Thread 2 - Enter the Krakeland Marsh

PostPosted: Wed Jul 04, 2012 1:25 pm
by greyarea
Turin, cleric

I agree, we can stay here for the night. I will take second watch.

Re: Game Thread 2 - Enter the Krakeland Marsh

PostPosted: Wed Jul 04, 2012 7:31 pm
by Vargr1105
Balfa

"I guess that will leave me with third then..."

Re: Game Thread 2 - Enter the Krakeland Marsh

PostPosted: Fri Jul 06, 2012 1:10 am
by Jeffery St. Clair
Leon nods, and digs through his pack for his food as he looks around.