Whenever I try to start a
Lords of Creation game I'm halted by the feeling that it will end with a lot of frustration for the players, or a serious amount of work from me to tie it all together. Because of that I've generally just taken some of the ideas and incorporated them into other games.
It's likely wishful thinking, but I always assumed that everything about the setting would be made clear in the remaining supplements,
The Towers of Ilium and
Voria, neither of which were published but they were mentioned in
Heroes magazine, vol.1 #4, p. 43. I suspect I'd have been disappointed had they been released
For those interested in the game, here's everything I'm aware of for it, aside from the boxed adventure supplements:
In Avalon Hill's
Heroes magazine:
Survival Run of the Starnomads (adventure) by Tom Moldvay - Vol. 1 issue 1, pg 15-33
Dragonslayers (NPCs) by William Wilson Goodson Jr. - Vol. 2 issue 2, pg 11-12
Pirates, Buccaneers & Highwaymen (NPCs) by Tom Moldvay - Vol. 1 issue 4, pg 9-13
Swordsmen Real and Reeled (NPCs) by Tom Moldvay - Vol. 1 issue 5, pg 36-39
Alienating Yourself, Part 1 (science fiction races) by Tom Moldvay - Vol. 1 issue 2, pg 7-8
Alienating Yourself, Part 2 (science fiction races) by Tom Moldvay - Vol. 1 issue 3, pg 8-10
The Creations of Abnaric Elgar (fantasy races) by "Drachir Redins" (Richard Snider) - Vol. 2 issue 3, pg 27-30
Musketeers, Swashbucklers & Crimson Pirates: Dueling Rules for Lords of Creation by Tom Moldvay - Vol. 1 issue 3, pg 19-30
Thugs (background and NPCs) - Vol. 1 issue 5, pg 43-44
A Matter of Gravity (environmental rules) by William Goodson - Vol. 1 issue 6, pg 44
There was also some material in issues five and six of the
Pseudo-Dragen fanzine. As I don't read Danish I'm afraid I can't tell you much more than that.
Not a great deal for a game with such potential, but then Avalon Hill never really understood how to handle role-playing games.