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Re: OOC Chat

PostPosted: Sat Apr 28, 2012 12:54 am
by Urieal
Scalydemon wrote:Actually I was going to use the random magic items tables found in the AEC, it is expanded and they have maces (pgs 86-104)

Sounds good to me.

<crosses fingers for a nice mace of disruption +5>

Re: OOC Chat

PostPosted: Sat Apr 28, 2012 1:32 am
by Vargr1105
Scalydemon wrote:Actually I was going to use the random magic items tables found in the AEC, it is expanded and they have maces (pgs 86-104)


Pray tell, what is AEC?

Re: OOC Chat

PostPosted: Sat Apr 28, 2012 2:22 am
by Jeffery St. Clair
I'll try to update my equipment later tonight.

Re: OOC Chat

PostPosted: Sat Apr 28, 2012 2:58 am
by Urieal
Vargr1105 wrote:
Scalydemon wrote:Actually I was going to use the random magic items tables found in the AEC, it is expanded and they have maces (pgs 86-104)


Pray tell, what is AEC?

Advanced Edition Companion...

An add on to LL that gives rules to make LL more akin to 1E D&D (race/class separation, addition classes, etc.)
And apparently much better treasure tables :D :D

Re: OOC Chat

PostPosted: Sat Apr 28, 2012 3:04 am
by Scalydemon
That's right, and available here as a free no art download http://www.goblinoidgames.com/labyrinthlord.html

The main difference between 1e and LL with AEC is the core engine is still Moldvay Basic with AEC, it just basically adds some elements of 1e such as race class (and takes out alot of the quirks/dis-organization) {Don't get me wrong I still thoroughly enjoy 1e AD&D, just pointing out some differences]

Re: OOC Chat

PostPosted: Sat Apr 28, 2012 12:34 pm
by kwll
I simply added my character sheet as-is to the corresponding topic. I will figure out the spells / equipment tomorrow.

As for the region of origin, I happen to be french, so I will pick my favorite forest (where my family has a house): the forest of Fontainebleau. I'm not sure how important it is for the game though...

EDIT: Ok, read the campaign presentation thread. That's an awesome choice for a setting, I would say. Also, I know well enough Toulouse to visually picture the surroundings.

Re: OOC Chat

PostPosted: Sun Apr 29, 2012 6:18 am
by connivingsumo
I will add 2d6x10 gold to my character's total. He's pretty poor as is, so this will be a welcome amount to try and achieve a mount, a blanket, and a week's worth of rations.

It is very likely I will have my character posted this weekend, by tomorrow!

Thanks for y'all's patience! ;)

Re: OOC Chat

PostPosted: Sun Apr 29, 2012 1:31 pm
by Scalydemon
Good deal, looks like the party is forming.

I will look to post the 1st game thread up by Monday :ugeek:

Re: OOC Chat

PostPosted: Sun Apr 29, 2012 9:48 pm
by Fools Jest
Ok I think Immalor is all set. Except the nifty magic item of course. ;)

Re: OOC Chat

PostPosted: Mon Apr 30, 2012 3:16 am
by Scalydemon
Ok, here are the randomly generated magic items:
The only time I re-rolled anything was when a character couldn't technically use what I rolled, or the one time I rolled a 'Cloak of Poisonousness' for Immalor :o

1. Immalor - Elven Cloak
2. Balfa - Boots of levitation
3. Turin - Long Sword, +1/+3 vs Dragons (you can make it a mace if you prefer)
4. Leon - Dagger, +2/+3 vs goblins, kobolds, orcs
5. Zavenorrin - Slippers of Spider Climbing
6. Egbert - Gloves of Swimming & Climbing