Shatterworld Campaign Setting

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Shatterworld Campaign Setting

Postby Niccodaemus » Mon Nov 28, 2011 5:47 pm

Hi gang,

I wanted to share my campaign setting, Shatterworld.
http://shatterworldrpg.blogspot.com/

Here's the map of the main territory, Calabria:
(Done in Photoshop with various filters for terrain types)

Image
Niccodaemus
 
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Re: Shatterworld Campaign Setting

Postby knightvision » Mon Nov 28, 2011 9:20 pm

Good stuff!

Here's the link
Website/blog: Knightvisiongames.com
KVG produces Labyrinth Lord adventure modules. Check out the blog and Twitter feed to stay connected.
Twitter: @kvgames
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Re: Shatterworld Campaign Setting

Postby Niccodaemus » Wed Nov 30, 2011 12:36 pm

Muchos Gracias.

Finally.l figured out how to do that URL link stuff. I was a little rusty.
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Re: Shatterworld Campaign Setting

Postby Niccodaemus » Thu Dec 01, 2011 4:57 am

I put up a posting on my blog about maps and map making:

http://shatterworldbts.blogspot.com/2011/11/mapping-style-and-scale.html
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Re: Shatterworld Campaign Setting

Postby Niccodaemus » Sat Dec 03, 2011 3:00 pm

I've been working on how to create maps for civilized areas. Here's my map of a farmlands. I pulled a satellite image of actual farmlands, so the scale is actually close. As far as farmland goes, this is what you see at a scale of 1" = 1 Mile. The little brown dots each represent roughly 50 people.
To me, the key is to balance the stylized nature of the map for clarity, yet to still communicate the level of development to some level of accuracy, so player can tell when they are wandering into the "wilds". An hour's trek can make all the difference.

Image

http://shatterworldbts.blogspot.com/2011/12/mapping-representing-civilized-areas.html
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