By the title, I mean settings that have all the high-tech elements of Mutant Future, but without the apocalypses. Or it might be a pre-apocalypses setting akin to Rise of the Planet of the Apes.
Both of this settings have been brewing in my head for sometime now, and I finally managed to muster all the ideas and concepts into words. I don't even have a name for them yet! So here they are:
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The first idea I had was a human-centric world (no mutants), with cyberwear that works like mutations. The cyberwear would be less Shadowrun/Cyberpunk 2020, and more Cyborg 009 or Inspector Gadget. Thrusters in the souls of the feet, mechanical arms popping out of places, machine guns fingers to form a deadly Nazi salute, literal "knee mortars", flamethrowing farts, and weaponized boobs are the sorts of cyberwear you would expect from this setting. It maybe a little cartoony, but it is designed to play like an old-school ('70s-ish) cyberpunk anime with a mix of lighthearted humor and dark, gritty drama. Much of the focus is action and espionage. Despite the noted examples, the technology and setting design should look like old-school sci-fi, with modern gear (including buildings, vehicles, etc.) being treated as antiques of the 20th century. There would need to be an extensive list of cybernetic upgrades, with price list and notes on availability and legality.
Unlike the normal rules, a basic human would need to be rolled-up like a Mutant Humanoid (with d6 per point of CON and no boosts to ability scores) but without any mutations. Humans would be weak, but they can augment themselves with a wide range of cyberwear. Most people would have little or no cyberwear, as people still value their own flesh, and usually consider getting them out of health or to replace a lost part. Spies, soldiers, athletes, and ruthless criminals on the other hand put a lot of value on them. As such, people who have been heavily augmented would face a degree of stigma or complications (like going through security). Another problem of cybernetic is high cost and availability.
Androids would still be used, but unlike the normal rules, player character androids can still have Hit Points (1d6 per CON). This is to allow people to become full-cyborgs without losing all their HP for a static score (as they are considered physically an android), and hit points are meant to be an abstract means for a fictional character to survive. (Think of all the action movies you seen where the hero is shot at by a lot of guns, but is never hit, save for a dramatic "Its only a flesh wound!") Androids are seen as mere devices, to be used and discarded as the owner sees fit. Some humans have form bonds with their robots, and this is seen as a sentimental thing. On the other hand, there are people that have formed strong emotional relationships with their "android lovers", but this is really frown down upon.
Transhumans, if used, would be the next generation of humanity. They have been genetically enhanced to be smarter... better... stronger...faster... and they know it! (Think "Eugenics War" form Star Trek) They may not be apparent, or even known by the public. They may even be feared and stigmatized. Rule wise, they are treated like Pule Humans from MF, with d8 per point of CON and boosts to ability scores. They should be rare.
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Another idea I had, is a world were a highly used drug (a cure for cancer, cosmetic alteration, or some other beneficial effect) caused everyone to mutate in weird ways. Civilization continued, but the sudden mutations threw everything into chaos, and now (around 2050 or so) it is a socially-stagnated dystopian future. This setting is like Cyberpunk 2020 but without all the cool cyberwear (but differently keep that '80s aesthetics). Governments are corrupt and only serves the whims of their respective mega-corporation. Each mega-corp is a Machiavellian dynasty in itself. They control everything, and everyone who works for them are beholden to them and treated like serfs -- the fear of corporate-exile keeps them inline! The world beyond the gated corporate communities are ether gang-controlled urban warzones or Mad Max-styled wastelands. Despite the time that passed (and mostly do to the chaos of all the mutations, and the collapse of democracy and the free-market), the technology is still fairly modern, but with some advanced tech used by those it power. This is a really dangerous world to live in!
This world is populated by a wide range of mutated humans (and are rolled-up as such). As all mutants look unusual (as desired by the player), the Bizarre Appearance entry in the MF rulebook would actually make the mutant look like a normal Pure Human. The effects of the drug also effected everyone's mental health. As such, every Mutant would have at least one behavioral mutation from the Metamorphica.
There are still pure humans around, but they are rare and prized for their good genes. Many mutants would try to have normal offspring with them (in the not-so-polite way, and there are no shortage of people who would try), and mega-corps offer huge rewards for their capture. The heads of mega-corps are pure humans who are obsessed with their own genetic purity, and actively secure other pure humans to breed with. A pure human is rolled-up normally. Should they take the infamous mutation-inducing drug (whatever name it goes by), that person would become sick a few months after taking it, and would become a mutant in a few weeks (abilities are readjusted, hit points are re-rolled with d6s, and new mutation are rolled).
As an option, there might even be mutant animals who were subjected to the drug. They may even be intelligence enough to play. They would likely be vary rare.
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So what do you guys think of them?
If any of you have ideas to enhance whats above, or to throw-out your own idea for a non/pre-apocalyptic settings for Mutant Future, then by all means, post it!